Edge of the Empire
| Threshold | 12 |
| Current | 11 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 1 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 1 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 3 | Placeholder for knowledge bureaucracy | |
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Damage5 |
Critical4 |
||
| Unarmed Strike |
RangeEngaged |
SkillBrawl |
|
Damage2 |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Infrared Vision | 1 | Remove up to 1 setback dice from checks due to lighting conditions. | |
| Know Somebody | 2 | AOR 81 | Once per session, when attempting to purchase a legally available item, reduce its rarity by 1 per rank of Know Somebody. |
| Smooth Talker | 1 | AOR 81 | When making a Negotiation check, spend Triumph to gain additional successes equal to ranks in Smooth Talker. |
| Grit | 1 | AOR 81 | Gain +1 strain threshold. |
| Sound Investments | 2 | AOR 81 | At the start of each session, gain 100 credits for each rank of Sound Investments. |
| Wheel and Deal | 1 | AOR 81 | When selling goods legally gain 10% more credits per rank of Wheel and Deal. |
| Greased Palms | 1 | AOR 81 | Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 spent. |
| Bought Info | 1 | AOR 81 | Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success. |