Full Thorttle |
1 |
Age pg. 147 |
(Action) Take a Full Throttle action; make a Hard (3x purple) Piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to Cunning |
Grit |
3 |
Age pg. 148 |
(Passive) Gain + 1 strain threshold. |
Rapid Reaction |
1 |
Age pg. 141 |
The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction. |
Skill Jockey |
1 |
|
Remove • per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks. |
Toughened |
1 |
|
The character increases his wound threshold by two per rank of Toughnened. |
Tricky Target |
1 |
|
Any vehicle the character pilots counts as having a silhouette of one lower than normal when being attacked, to a minimum of 0. |
Master Driver |
1 |
|
Once per round when piloting a vehicle using the Piloting (Planetary) skill, the character may voluntarily suffer two strain to perform any action as maneuver instead. |
Gearhead |
2 |
|
Remove a Setback Die (Black Die) per rank of Gearhead from all Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50%. This does not increase with multiple ranks of Gearhead. |
Kill With Kindness |
1 |
|
Remove a Setback Die (Black Die) per rank of Kill with Kindness from all Charm and Leadership checks the character attempts. |
Full Throttle (Improved) |
1 |
|
The character may voluntarily suffer one strain to attempt Full Throttle as a maneuver. In addition, the difficulty of Full Throttle is reduce to Average Difficulty. |
Full Throttle (Supreme) |
1 |
|
When the pilot successfully performs a Full Throttle, the ship’s top speed increases by two for a number of rounds equal to his Cunning, instead of one. |
All-Terrain Driver |
1 |
|
When piloting a vehicle using the Piloting (Planetary) skill, the character doesn’t suffer any penalties for driving through difficult terrain. |
Congenial |
2 |
|
May suffer a number of strain to downgrade the difficulty of a Charm or Negotiation check, by an equal number. Strain suffered in this way cannot exceed ranks in Congenia |
Dedication |
2 |
|
(Presence) Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Disarming Smile |
1 |
|
Take the Disarming Smile action; succeed at an opposed Charm check to lower the target’s defense rating by ranks in Disarming Smile until the ned of the encounter. |
Defensive Driving |
1 |
|
Any vehicle the character pilots has its defense rating on all zones increased by one per rank of Defensive Driving. |
Smooth Talker |
1 |
|
When a character first acquires this talent, he chooses one skill: Charm, Coercion, Negotiation or Deception. When making skill checks with that skill, he may spend a Triumph to get a number of Successes equal to his ranks in Smooth Talker. |
JUST KIDDING! |
1 |
|
Once per round as an incidental, spend 1 Destiny Point to ignore Despair generated on a social check by the character or any ally in short range. |
Don't Shoot! |
1 |
|
Once per session as anaction, make a Hard(ddd) Charm check.On success, cannot be the target of combat checks until the end of the encounter or until making a combat check. |
Full Stop |
1 |
|
When piloting a ship or vehicle, the character may take the Full Stop maneuver to immediately reduce the speed of the ship or vehicle to zero. The ship or vehicle then suffers one point of system strain for every point of speed it had before stopping. |
Natural Charmer |
1 |
|
Once per session, may re-roll any 1 Charm orDeception check |
Intense Presence |
1 |
|
Spend 1 Destiny Point torecover strain equal toPresence rating. |
Inspiring Rhetoric |
1 |
|
Take an Inspiring Rhetoricaction; make a Average (dd) Leadership check. One ally for each s, in short range, recovers 1 strain. Spend adv for 1 affected ally to recover 1 additional strain. |