Arkahn Greystar by ObiWan92

Species
Twi'lek
Career
Technician
Specializations
Outlaw Tech
System
Edge of the Empire

3
Threshold 13
Current 10
Threshold 14
Current 4
Ranged 1
Melee 1

Characteristics

2
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3 2 from Sight
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DDC-MR6 Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Accurate 3, Stun Setting
Damage
8
Critical
3

0
290
0
1/6

Weapons & Armor

DDC-MR6 Modular Rifle - May add or remove an attachment making an Average (2 difficulty) Mechanics check as an action (rather than normal time). (Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it; Lightweight Frame; Superior; Multi-Optic Sight: Remove 2 setback dice due to smoke, darkness and other vision affecting environmental effects; Marksman Barrel: Increase weapon range by 1. Cumbersome +2. Innate Sniper Shot talent). 1 Encumbrance

Personal Gear

Armored Clothing - 1 HP, 3 Encumbrance

Forearm Grip for MR6 - Decrease the difficulty of Ranged (Heavy) checks when engaged by 1. 1x "Innate Point Blank talent", 1x "Accurate +1"

Electronic Sighting System for MR6 - Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one. 1x "Accurate +1"

Amplifying Chamber for MR6 - Grants Blast 4. Add 1 setback dice to all Mechanics checks to maintain/repair the weapon. "1x "Damage +1", 5x "Blast +1"

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Desert Adaptations 1 Remove 1s for hot or dry conditions, add 1s for cold or wet conditions
Utinni! 2 The character removes setback dice equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotiation, Perception, or other checks, depending on circumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinni!).
Grit 1 +1 Strain Threshold
Toughened 1 +2 Wound Threshold
Brace 1 As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult
Inventor 1 When constructing new items or modifying existing attachments, the character may choose to add boost dice or remove setback dice from the check per rank of Inventor
Adversary 2 1 Increase difficulty of incoming attacks by 2

Background

Motivation

Obligations

Description

Other Notes

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