Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded
1
Choose any 2 skills. They permanently become career skills.
Reflect
1
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Sense Danger
1
Once per session, remove two Setbacks from any 1 check.
Force Rating
1
Gain +1 Force Rating.
Force Powers
Force Rating
2
Power
Move
Description
The user may spend a Force Point to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Control
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette (minimum of 5).
Range
Spend a Force Point to increase power's maximum range by a number of range bands equal to range upgrades purchased.
Strength
Spend a Force Point to increase silhouette able to be targeted equal to strength upgrades purchased.
Power
Enhance
Description
When making an Athletics check, the user may spend Force Points to gain Success or Advantages (user's choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may spend a Force Point to jump horizontally to any location in short range.
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.