Single Lightsaber (2500 credits)
º Encumbrance 1
+ Ilum Crystal Attachment
º 4x Damage mod (400 credits)
º 1x Crit -1 mod (100 credits)
Personal Gear
Jedi Utility Belt (800 credits)
º +1 to Encumbrance
Backpack (50 credits)
º +4 to Encumbrance
Medpac (400 credits)
º Encumbrance 2
Comlink (25 credits)
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry
1
Padawan
When hit by a melee or lightsaber attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Toughened
2
Padawan
Gain +2 Wound Threshold.
Quick Draw
1
Padawan
Once per round, draw or holster weapon or accessible item as an incidental.
Grit
1
Padawan
Gain +1 Strain Threshold.
Reflect
1
Padawan
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Well Rounded
1
Padawan
Medicine and Computers become career skills.
Sense Danger
1
Padawan
Once per game, remove any two setbacks from one check.
Valuable Facts
1
Padawan
Once per encounter, perform Valuable Facts action; make an Average Knowledge check. If successful, add a triumph to one ally's skill check during encounter.
Force Rating
1
Padawan
+1 Force Rating.
Fearsome Countenance
1
Zabrak Racial
Add an advantage to all Coercion checks.
Force Powers
Force Rating
2
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend force points to heal a number of wounds equal to Intellect from an engaged living creature (including the user). The user may not activate this multiple times.
Harm: Spend force points to inflict wounds equal to Intellect on an engaged target. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Background
Togu was born in Coruscant before the events of the Clone Wars. He grew up with a slight Force Sensitivity, which in turn meant that his parents would have to surrender him to the Jedi Academy. Knowing only the monasticism and teachings of the Jedi, Togu shaped up to be much different from the Iridonian natives that his parents were. Rediscovering his lost family, he realized that he was quite hated by the both of them, despite the fact that it was not Togu's intention of even becoming a Jedi to begin with. He adopted a sense of independence when his master eventually died, seeing that the world is a cruel place and that he must be self-sufficient enough to defend others and do what his master did for him. While it is a noble and humble beginning, this sense of independence has made him quite stubborn to the aid of anyone else but himself. He began to fight in the Clone Wars, proving once and for all that he was meant for something great and to bring harmony to the world.
Motivation
Motivation: Galactic Peace
Togu's motivation in all of this is to stop the war once and for all. However, something about the conflict seems... Strange. Perhaps something can be done from the inside out to stop the war, or expose the roots of the issue besides "droids are bad." Either way, something has to be done, and if it isn't done by anyone, it may as well be him.
Morality
Morality: 70
Togu's moral strength is that of Independence. The worst thing one could do in a combat situation, or trying times, is to be another casualty or burden on another.
However, he takes this further into Obstinance, where he believes he should be the only one focused on a particular task and is slow to heed the warnings of Jedi Knights and Masters.
Duty: 0
Togu's main duty is that of Combat Superiority, as nothing means more to a war than to win the war itself. It's also the most support he can give, considering his athleticism.
Description
Other Notes
Species XP - 100
Brawn to 3 [30 XP]
Intellect to 3 [30 XP]
Agility to 3 [30 XP]
Medicine to 2 [10 XP]
Earned XP - 150
Lightsaber to 3 [25 XP]
Athletics to 2 [10 XP]
Cool to 1 [5 XP]
Knowledge (Education) to 1 [5 XP]
Parry, Toughened, Quick Draw, Grit [20 XP]
Toughened, Reflect, Well Rounded, Sense Danger [40 XP]
Force Rating, Valuable Facts [30 XP]
Heal/Harm Force Power [15 XP]
Used 10 Duty for XP [+10 XP]
Medicine to 1 [5 XP]
Mechanics to 1 [5 XP]