|
Codebreaker |
1 |
Code Rulebook - Age of Rebellion pg.99 |
Remove X per rank in codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
|
Bypass Security |
1 |
Code Rulebook - Age of Rebellion pg.99 |
Remove X per rank of bypass security from checks made to disable a security device or open a locked door. |
|
Grit |
1 |
Code Rulebook - Age of Rebellion pg.99 |
Gain +1 strain threshold |
|
Basic Combat Training |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Brawl and Ranged (Light) become career skills |
|
Outdoorsman |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Remove X per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half |
|
Tactical Combat Training |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Melee and Ranged (Heavy) become carreer skills |
|
Toughened |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Gain + 2 wound threshold |
|
Second Wind |
2 |
Code Rulebook - Age of Rebellion pg.101 |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks to Second Wind |
|
Vehicle Combat Training |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Gunnery and Piloting (Planetary) become carreer skills |
|
Spare Clip |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Cannot run out of ammo due to [defeat]. Items with Limited Ammo quality run out of ammo as normal. |
|
Jump Up |
1 |
Code Rulebook - Age of Rebellion pg.101 |
Once per round, may stand from seated or prone as an incidental |