Boom Boom by Dietriech7214

Species
Chadra-fan
Career
Hired Gun
Specializations
Heavy Demolitionist
System
Age of Rebellion

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
4
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1 -1 setback
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 4 2 boost 1 advantage
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2 -2 setback
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) X 1 -setback
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Z50 GRENADE LAUNCHER- Frag
Range
Medium
Skill
Gunnery
Blast 8, Cumbersome 2, Limited Ammo 6, Accurate 1
Damage
8
Critical
4
Z50 GRENADE LAUNCHER - Ion
Range
Medium
Skill
Gunnery
Blast 9, Cumbersome 2, Disorient 5, Limited Ammo 6, Stun Damage (Droid Only), Accurate 1, -1 Setback
Damage
10
Critical
4
CZERKA M9 "BOOMER" HEAVY PISTOL
Range
Medium
Skill
Ranged: Light
Blast 7, Cumbersome 1, Inaccurate 1, Accurate 1, -1 Setback,
Damage
5
Critical
3
BREAKER HEAVY HYDROSPANNER
Range
Engaged
Skill
Melee
Cumbersome 2, Disorient 1, Inaccurate 1
Damage
2 Mod + 2
Critical
4
UNARMED
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
5

250
40
23/23

Weapons & Armor

BOOM BOOM'S MK I ARMOUR

Z50 GRENADE LAUNCHER - Custom Grip
CZERKA M9 "BOOMER" HEAVY PISTOL - Custom grip
BREAKER HEAVY HYDROSPANNER
FRAG GRENADE Z50 Slugs x 6
LIGHTNING 22 ION GRENADE Z50 Slugs x 6

Personal Gear

A/KT TRACKER UTILITY VEST
REGALIS ENGINEERING "BREAKER" HEAVY HYDROSPANNER
LOAD-BEARING GEAR
MK. III MODULAR BACKPACK
SURVEYOR'S BAG
UTILITY BELT

Assets & Resources

EXTRA RELOAD
STIMPACK
RATION PACK x 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 1 Reduce any wielded weapon’s Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Grit 1 Gain +1 strain threshold.
POWERFUL BLAST 2 Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast.
SELECTIVE DETONATION 1 When using a weapon with the Blast quality, spend Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation.
STEADY NERVES 1 Remove Setback per rank of Steady Nerves from Cool or Skulduggery checks.
TOUGHENED 1 Gain +2 wound threshold.

Background

Motivation

Reward - Credits

Duties

Combat Victory -

Description

Other Notes

CC - Base 500cr, 90 exp + 10 exp from Duty
Brawn 2- 20xp
Agility 4 - 40 xp
Intellect 4- 40 xp

Heroic 9,000cr + 500cr base, 150 xp
Heavy (starting)
Burly 5 xp,
Toughened 5 xp
Demolitionist 20xp
Powerful Blast 5 xp, 10 xp
Selective Detonation 5xp,
Steady Nerves 5 xp
Grit 10 xp

Skills
Computers 5 xp
Cool 5 xp
Discipline 5 xp
Gunnery 10 xp
Mechanics 10 xp, 15 xp, 20 xp
Ranged (light) 10xp
Skulduggery 5 xp

Equipment
z50 Grenade Launcher and Custom Grip- 1,850 cr
M9 "Boomer" Heavy Pistol and Custom Grip - 1,600 cr
Lighting 22 ION grenade z50 slug x6- 195 cr
Frag Grenade z50 slug - 150 cr

A/KT Tracker Vest - 100cr
Boom Boom Mk I Armour and mods - 4,950 cr

Breaker Heavy Hydrospanner - 250 cr
Extra Reload - 25cr
Load Bearing Gear - 100cr
Mk III Modular Backpack w/ Mods - 165cr
Stimpack - 25cr
Ration Packs x3 - 15cr
Surveyor's Bag - 50cr
Utility Belt - 25cr


BOOM BOOM'S MK I ARMOUR - Categories: Full Body
Soak: 1

Features:
Fragile: Whenever armor becomes damaged, the damage always counts as moderate unless it would be worse
Special Embellishment: Add ω to checks made with the Stealth skill

Attachments:
Utility Arm (Provides character with an additional mechanical arm that can function as one of the character's normal limbs., 2 Adds □ to Mechanics checks. Mods, May spend 1 strain to gain an additional free maneuver per turn (still limited to two maneuvers per turn).)
OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds □ to Perception checks to detect movement or hidden enemies., 1 Skill (Perception) Mod)
Enhanced Optics Suite ( Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. , 1 Skill (Vigilance) Mod)
Helmet Comlink (A long-range comlink is integrated into the helmet)

Return to Top