CC - Base 500cr, 90 exp + 10 exp from Duty
Brawn 2- 20xp
Agility 4 - 40 xp
Intellect 4- 40 xp
Heroic 9,000cr + 500cr base, 150 xp
Heavy (starting)
Burly 5 xp,
Toughened 5 xp
Demolitionist 20xp
Powerful Blast 5 xp, 10 xp
Selective Detonation 5xp,
Steady Nerves 5 xp
Grit 10 xp
Skills
Computers 5 xp
Cool 5 xp
Discipline 5 xp
Gunnery 10 xp
Mechanics 10 xp, 15 xp, 20 xp
Ranged (light) 10xp
Skulduggery 5 xp
Equipment
z50 Grenade Launcher and Custom Grip- 1,850 cr
M9 "Boomer" Heavy Pistol and Custom Grip - 1,600 cr
Lighting 22 ION grenade z50 slug x6- 195 cr
Frag Grenade z50 slug - 150 cr
A/KT Tracker Vest - 100cr
Boom Boom Mk I Armour and mods - 4,950 cr
Breaker Heavy Hydrospanner - 250 cr
Extra Reload - 25cr
Load Bearing Gear - 100cr
Mk III Modular Backpack w/ Mods - 165cr
Stimpack - 25cr
Ration Packs x3 - 15cr
Surveyor's Bag - 50cr
Utility Belt - 25cr
BOOM BOOM'S MK I ARMOUR - Categories: Full Body
Soak: 1
Features:
Fragile: Whenever armor becomes damaged, the damage always counts as moderate unless it would be worse
Special Embellishment: Add ω to checks made with the Stealth skill
Attachments:
Utility Arm (Provides character with an additional mechanical arm that can function as one of the character's normal limbs., 2 Adds □ to Mechanics checks. Mods, May spend 1 strain to gain an additional free maneuver per turn (still limited to two maneuvers per turn).)
OmniScan 3 Integrated Scanner (Built-in general purpose scanner, Adds □ to Perception checks to detect movement or hidden enemies., 1 Skill (Perception) Mod)
Enhanced Optics Suite ( Removes up to ■■ added to all Perception, Vigilance, and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision. , 1 Skill (Vigilance) Mod)
Helmet Comlink (A long-range comlink is integrated into the helmet)