|
Armor master |
|
EOTE 60 |
+1 soak for armor |
|
Brace |
|
EOTE 60 |
Perform the Brace maneuver to remove • per rank of Brace from next Action This may only remove • added by environmental circumstances. |
|
Deadly accuracy |
|
EOTE 60 |
+ 2 (equal to skill) damage on Ranged light |
|
Defensive stance |
|
EOTE 60 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
|
Intimidating |
|
EOTE 60 |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
|
Jury Rigged |
|
EOTE 60 |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
|
Point Blank |
|
EOTE 60 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged. |
|
Spare Clip |
|
EOTE 60 |
Cannot run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as normal. |
|
Tinkerer |
|
EOTE 60 |
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
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Toughened |
|
EOTE 60 |
Gain + 2 wound threshold. |