Force and Destiny
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | X | 3 | ||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Zhaboka |
RangeEngaged |
SkillMelee |
|
| Linked 1, Vicious 1 |
Damage+2 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2 |
Damage+1 |
Critical2 |
|
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Autofire, Cumbersome 3, 3x Extra Reloads |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Fearsome countenance | +1 ADV to Coercion | ||
| Toughened I | +2 Wound treshold | ||
| Multiple oponents | +1 Boost dice when engaged with multiple opponents | ||
| Parry II | When hit by melee attack, suffer 3 strain to reduce damage 2 + ranks in Parry | ||
| Defensive training I | +1 Melee defence while wielding melee weapon | ||
| Grit I | +1 Strain treshold | ||
| Sarlacc Sweep | Increse difficulty of Lightsaber check by 1. May spend 2ADV to hit additional engaged targets | ||
| Second Wind II | Once per encounter, as incidental, heal strain equal to ranks in Second Wind | ||
| Quick Draw | Once per round, draw or holster a weapon or item as incidental | ||
| Improved Parry | Parrying a hit that generated 1 Despair or 3 Threats allows to hit back after original attack resolves |
| Upgrade | Effect |
|---|---|
| Control | Force Leap action - jump horizontally to any location in short range |
| Control | Force Leap action - jump vertically to any location in short range |
| Range | Increase Force Leap range to medium |
| Control | Perform Force Leap as maneuver instead of an action |