Torf The Jr Wampa (Mickey) by FiveThings

Species
Wampa
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

7
Threshold 27
Current 0
Threshold 9
Current 0
Ranged 0
Melee 0

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Characteristics

5
2
1
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Pierce 3, Vicious 2
Damage
8 (Brawn + 3)
Critical
3

0
0
0
0

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stunning Blow 1 Wampa May inflict damage as Strain instead of Wounds; does not ignore Soak.
Camouflaged (Snow) 1 Wampa When in snowy environments, add 2 boosts to all Stealth checks.
Suited to the Cold 1 Wampa Immune to the effects of freezing and cold environments.
Still a Beast 1 Wampa (Homebrew) On a despair, Wampa may begin indiscriminately choosing brawl targets until he can be calmed.
Wampa is Scary 1 Wampa (Homebrew) Minions fighting a wampa will generally choose a wound option over a stun option, even if the stun option would be more effective.
Toughened 4 Marauder Gain +2 wound threshold (included)
Frenzied Attack 3 Marauder When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Feral Strength 3 Marauder Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Lethal Blows 3 Marauder Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Heroic Fortitude 1 Marauder May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Knockdown 1 Marauder After hitting with a melee attack, may spend Triumph to knock the target prone.
Enduring 2 Marauder Gain +1 soak value (included).
Natural Brawler 1 Marauder Once per session, may re-roll any 1 Brawl or Melee check.
Defensive Stance 1 Marauder Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Dedication 1 Marauder Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn, included)

Background

Motivation

Obligations

Description

Other Notes

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