Starting XP: 90 XP. Intellect +2=70 XP. Willpower +1=20 XP. Total: 90 XP
Starting Skills: Colonist---> Knowledge (Education) +1, Leadership +1, Negotiation +1, +1 Charm
Starting Skills: Doctor---> Medicine +1, Cool +1
Starting Skills: Wookie---> Brawl +1
Starting Specs: Wookie Rage
Obligation: +10 XP (+10 Obligation) / +2,500 credits (+10 Obligation)
Extra XP: 50 XP (starting bonus) +10 (Obligation bonus)= 60 XP.
Skills-->Medicine +1 (10 XP)
Doctor Talent Tree---> (+50 XP)
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Equipment & Resources:
Starting Equipment (per GM): Medical Clinic with basic supplies and Administrative Droid.
Purchased (using starting creds, 3000 creds): Mini-Med Droid (Far Horizons, p.49), 900 creds. Medpack (Edge of the Empire, p.182), 400 credits. Long Range Comlink x 2, (Edge of the Empire, p.182) 400 credits. Holo-messenger (Edge of the Empire, p.182), 250 credits. Datapad x 2, (Edge of the Empire, p.183) 150 credits. Emergency Repair Patch x 2 (Edge of the Empire, p.183) 50 credits. Backpack, (Edge of the Empire p.183) 50 credits. Shockgloves, (Edge of the Empire p. 161) 300 credits. Glow Rods x 2 (Edge of the Empire, p.183), 20 credits, Climbing Gear (Edge of the Empire, p.183) 50 credits.