Vibrosword (Melee): DAM +2 CRIT 2 ENG ENC3 HP 3: Pierce 2, Vicious 1, Defensive 1 RAR 5 CR750
Critical Injuries & Conditions
Dif +1
Talents
Name
Rank
Book & Page
Description
Fearsome Countenance
1
+1ADV on Coercion checks
Grit
2
Force-sensitive emergent
Gain +2 strain threshold (both lvl 1)
Uncanny senses
1
Force-sensitive emergent
Add (Boost die) per rank of Uncanny sense to all perception checks
Durable
1
Hired Gun Bodyguard
May reduce any critical injury suffered by 10 per rank of durable
Barrage (10)
1
Hired Gun Bodyguard
Add 1 damage per rank of barrage to 1 hit of a successful attack while using Ranged (heavy) or gunnery at long or extreme range
Indistinguishable
1
Force-sensitive emergent
upgrade difficulty of check to identify character once per rank of indistinguishable
Sleight of mind
1
Force-sensitive emergent
Add +1 boost to all stealth checks unless the opposition is immune to force powers.
Touch of fate
1
Force-sensitive emergent
Once per session, add+2 boost to any 1 check
Sense Danger
1
Force-sensitive emergent
Once per session, remove +2 set back dice from any 1 check
Force rating
1
Force-sensitive emergent
Gain +1 force rating
Force Powers
Force Rating
2
Power
Ebb/Flow
Description
Ebb: when the force user makes a skill check, he may roll an Ebb Power Check as past of roll. The user may spend to suffer 1 strain, then inflict 1 strain on all other engaged characters. The force user may not activate this multiple times.
Flow: When the force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend to heal 1 strain. The force user may not activate this multiple times
Upgrade
Effect
Power
Move
Description
The force user can move small objects via the power of the force.
The user may spend (force pip) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Magnitude +4
Spend (force pip) to increase # of targets affected equal to Mag upgrade purchased
Range +3
Spend (force pip) to increase (moves) range bands equal to range upgrades purchased
Strength +4
Spend (force pip) to increase silhouette able to be targeted equal to strength upgrade purchased
Power
Control
Description
The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.
Upgrade
Effect
Control +3
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range
Control +3
The Force user can pull objects out of secure mountings or out of an opponent's grasp.