Jolas Fen by Andelras

Species
Human (Corellian)
Career
Seeker
Specializations
Hunter/Healer/Ataru Striker
System
Force and Destiny

3
Threshold 14
Current 4
Threshold 13
Current 4
Ranged 1
Melee 0

Characteristics

2
4
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster rifle
Range
Long
Skill
Ranged: Heavy
Stun
Damage
9
Critical
3
Heavy blaster pistol
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3
Quick trigger blaster
Range
Medium
Skill
Ranged: Light
Stun
Damage
6
Critical
3
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

5
600
3563
6/12

Weapons & Armor

- Heavy clothing
- Blaster rifle
- Heavy Blaster pistol
- quick trigger blaster

Personal Gear

- Scanner goggles
- Electrobinoculars
- Emergency medpac
- Utility belt
- Comlink
- Backpack

Assets & Resources

blue rubat crystal

Critical Injuries & Conditions

(P) Stinger - increase difficulty of next check by one

Talents

Name Rank Book & Page Description
Rapid Recovery 1 FaD p88 When healing strain after an encounter, heal 1 additional strain per rank
Toughened 1 FaD p88 Gain +2 Wound threshold
Expert Tracker 1 FaD p88 Remove S per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Keen Eyed 1 FaD p88 Remove S per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Soft Spot 1 FaD p88 After making a successful attack, may spend 1 Destiny Point to add damage equal to Cunning to one hit
Dedication 1 FaD p88 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Intuitive Shot 1 FaD p88 When making a Ranged (Heavy) or Ranged (Light) combat check, add Force Die no greater than Force rating to the check. May spend light/dark to add success or advantage.
Sixth Sense 1 FaD p88 Gain +1 ranged defense
Force Rating 2 FaD p88, p69 Gain +1 Force rating
Healing Trance 1 FaD p69 Commit Force die. For every full encounter Force die remains committed, heal 1 wound per rank of Healing Trance
Physician 1 FaD p69 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Grit 1 FaD p69 Gain +1 strain threshold
Knowledgeable Healing 1 FaD p69 When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology)
Calming Aura 1 FaD p69 When an opponent targets character with a Force power, reduce L/D generated by 1
Jump Up 1 FaD p87 Once per round, may stand from seated or prone as an incidental
Ataru Technique 1 FaD p87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Heal counts as a stimpack use
Heal (light side only): Spend L/D to heal a number of wounds equal to Intellect from an engaged living creature (including user)
Harm: Spend L/D to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude Spend FF to affect 1 additional target within range per rank of Magnitude purchased
Strength Heal: Spend F to increase wounds healed by 1 per rank of Strength upgrades purchased.
Harm: Spend F to increase wounds inflicted by 1 per rank of Strength upgrades purchased.
Magnitude Spend FF to affect 1 additional target within range per rank of Magnitude purchased
Range Spend F to increase power's range by a number of range bands equal to Range upgrades purchased
Mastery Heal: Once per session, spend FFFF to restore 1 target who died after end of user's last turn to life.
Harm: Once per session, when this power kills a target, may restore one engaged character who died this encounter to life. Each character gains 7 conflict.
Control Heal: Heal additional wounds equal to ranks in Medicine
Harm: Inflict additional wounds equal to ranks in Medicine

Background

Motivation

Morality

78/100

Description

Other Notes

Return to Top