Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 0 | ||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 3 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| SE-14C Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Auto-fire, Stun Setting |
Damage5 |
Critical4 |
|
| Heavy Blaster Pistol |
Range |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Thermal Detonator |
RangeShort |
Skill |
|
| Skill- Athletics or Coord; Blast 15, Breach 1, Vicious 4, Limited Ammo 3 |
Damage20 |
Critical2 |
|
| Stun Grenade |
RangeShort |
Skill |
|
| Disorient 3 Stun Damage, Blast 8 , Limited Ammo 1 |
Damage8 |
Critical |
|
| Vibrioknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage1 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Powerful Blast | 1 | Increase the blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blask | |
| Toughened | 1 | Gain +2 Wound Threshold | |
| Grit | 1 | Gain +1 Strain Threshold | |
| Improvised Detonation | 1 | Once per session, take an Improvised Detonation action; make a (Three Purple Diamond) mechanics check to build an explosive device whose damage equals ranks in Intellect + ranks in Mechanics | |
| Enduring | 1 | Gain +1 Soak value | |
| Improved Improvised Detonation | 1 | Reduce the difficulty of the Improvised Detonation action to (2 purple diamonds) and increase damage to twice the ranks in Mechanics | |
| Steady Nerves | 1 | Remove (1 black square) per rank of Steady Nerves from Cool or Skullduggery checks. |