Aris Renn by EliasWindrider

Species
Pantoran
Career
Sentinel
Specializations
Racer
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

0
120
50
1

Weapons & Armor

Performers attire (boost to performing and attracting attention)

Blaster pistol

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Beginnings: the down and out: she never knew her parents and was raised by a human smuggling chief on Gorse who has always treated her like a daughter.

Attitude towards the force: an ancient religion

Reason for adventure: opportunity knocks

Motivation

Reward/Excitement

Morality

Enthusiasm/Recklessness 50

Description

Talented, beautiful, and reckless. Aris Renn flies fast and lives faster. She enjoys/idealizes the smuggler's life: gambling, the art of the deal/con, talking her way into and out of trouble, and failing that shooting first (on stun as a professional courtesy to her fellow criminals; storm troopers and other neo imperials won't get that courtesy). She likes turning heads when she walks into the room and being the center of attention. She recently won her ship, a kst-100 which she renamed "The Astral Wren," by playing sabaac dreams of tinkering with it to make it faster so she can accumulate credits by racing it and pulling smuggling runs for her old man, "pops." When pops retires, she'd like to succeed him as chief of his smuggling crew. In another, more responsible, life she might have been a star fighter ace to get her adrenaline fix while serving a cause greater than herself. She despises bounty hunters and law enforcement. She is not a snitch and won't sell you out unless it's absolutely necessary to save her own skin or kin. When necessary to protect herself or her own she won't hesitate to kill, but she's not into unnecessary killing.

Other Notes

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