Remove setback die per rank in Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank in Conditioned.
Parry III
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up
Once per round, may stand from seated or prone as an incidental.
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge II
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ataru Technique
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect I
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding {Force Rating}. Spend [Force Point] to engage target and spend [Force Point] to add Advantages to check.
Saber Swarm
Perform the Saber Swarm maneuver; suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check.
Dedication I
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. +1 Agility
Balance
When the character recovers strain at the end of the encounter, he may add {Force Rating} per Force rating. He recovers additional strain equal to [Force Point] generated.
Force Powers
Force Rating
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend [Force Points] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Magnitude I
Spend [Force Point] to increase targets affected equal to Magnitude upgrades purchased.
Strength IV
Spend [Force Point] to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range II
Spend [Force Point] to increase power's range by a number of range bands equal to Range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Control
The Force user can pull objects out of secure mountings or out of an opponents grasp.
Control
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him. The user may spend [force points] to sense all living things within short range (including sentient and non-sentient beings). The user may spend [force points] to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing effect: Commit {Force Rating}. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Misdirect
Description
The Force user creates illusions to fool those around him. The user may spend [Force Point] to make a target at up to short range unable to perceive a chosen person or object or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.