Vasher De'Varr by CaptainZachari

Species
Gank
Career
Technician
Specializations
Cyber-Tech, Slicer
System
Edge of the Empire

5
Threshold 12
Current 10
Threshold 12
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
[3] MSW-9 Molecular Stiletto [Mono-Molecular Edge Attachment, Shadowsheath] [1500 Cr]
Range
Engaged
Skill
Melee
Pierce 7, Vicious 1, Increase difficulty check to find by 2, Add Setback die to Perception checks, Sunder on Despair or [2] Threat
Damage
3
Critical
1

0
340
642
10/10

Weapons & Armor

Merr-Sonn N-57 Armor [3000cr]: Soak +2, Encumbrance 5, Hard Points: 3/5, Ability: As a maneuver, recharge an energy weapon or device that has run out of power ammunition.
Integrated Slicer Gear [750cr]: The wearer counts as having Slicer Gear, which can be controlled simply by gesturing or vocalizing. Add a BLACK die to all checks made by others to correctly identify that the character is slicing. Reduce slicing difficulties by one difficult level.
MOD: Technical Aptitude Talent

Cybernetic Weapon Implant [4000cr]: Retractable Light Blaster Pistol in Cyber Arm.

[5/1] Stimpack [25cr]: Using a Stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for Stimpacks to perform at full effectiveness again, after the last application.

[4] Emergency Repair Patch [25cr]: May be used as a one-use item that can be utilized to gain the normal bonus for having the right tools for a job at hand when applicable. May also apply a patch to a droid to heal 3 wounds. May apply 5 patches to the same per day.

Personal Gear

Surge Override Switch [1000cr]: As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means.

Lockbreaker Hand [2200cr (R)]: A lockbreaker hand provides one rank in the Bypass Security Talent and adds a BLUE die to Skullduggery and Computers checks made to defeat locks.

Multi-Tool Hand [325cr]: A multi-tool hand provides all the benefits of a tool kit.

[2] Cybernetic Cavity [775cr
(R)]: A cybernetic cavity provides 1 rank of Hidden Storage Talent. A character with this cybernetic can use the Hidden Storage Talent to conceal items within their own body.

Gank Comm Implant [125cr]: The implants allow for communication via thought, being placed in a user's neocortex. Can communicate silently with others using the implant within a range of several kilometers. Jammers can disrupt the signals.

Assets & Resources

Medpac [400cr]: One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 Stimpack per encounter. Encumbrance +1

Datapad [75cr]: This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on. Encumbrance +1

Utility Belt [25cr]: Increase Encumbrance threshold by 1.

Mk lll Modular Back Pack [75 cr]: Increase Encumbrance Threshold by 2.

Respirator [25cr]: Allows breathing in asphyxiating environment. Encumbrance +1

Heavy Clothing [50cr]: Soak +1, Encumbrance +1

Critical Injuries & Conditions

Cybernetic Cap: 4/6

Cyborg: Start with up to 2 implants (with value up to 5000 credits, or more, using character creation credits in addition). Implant maximum is 3 + Brawn rating.

Talents

Name Rank Book & Page Description
Cyberneticist 1 Cyber Tech, Tier 1/2 Remove [Black] per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Engineered Redundancies 1 Cyber Tech, Tier 1 Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.
Eye for Detail 1 Cyber Tech, Tier 2 After making a Computers or Mechanics check, may suffer strain up to ranks in Eye for Detail to convert that many Success to Advantage.
Surgeon 1 Cyber Tech, Tier 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Utility Belt 1 Cyber Tech, Tier 4 Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon [with restrictions] from a tool belt or a satchel.
Dedication: Intelligence 1 Cyber Tech, Tier 5 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Codebreaker 1 Slicer, Tier 1 Remove [Black] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Defensive Slicing 1 Slicer, Tier 2 When defending computer systems, add [Black] per rank of Defensive Slicing to opponents checks.
Natural Programmer 1 Slicer, Tier 3 Once per session, may re-roll and 1 Computers or Astrogation check.
Bypass Security 2 Slicer, Tier 1 Remove [Black] per rank of Bypass Security from checks made to disable a security device or open a locked door.
Hidden Storage Talent 1 Cybernetic Cavity May hold a number of items up to a total encumbrance level equal to your ranks in Hidden Storage Talent. Checks to detect the compartments require a Formidable Check.
Technical Aptitude 2 Slicer Tier 1, Integrated Slicing Gear For each rank, the character reduces the amount of time needed to complete computer-related tasks by 25%.

Background

Underworld Tech Expert
Many Technicians support and are supported by shady characters, if not by outright criminals. The character might be trying to escape difficult decisions from the past, or seeking to advance within a particular organization.

Motivation

Personal Improvement
The character does anything and everything to acquire enhanced abilities, whether to make up for a devastating injury or merely to exceed the limitations of nature. This character likely already has cybernetics, and will seek to expand their effectiveness. Other characters might regard the character as dangerously willing to give any new cybernetic program or device a try, no matter its source, even if the potential downside could alter the character's life for the worse.

Obligations

Obsession
Vasher has a near masochistic obsession with bodily improvement. He is constantly searching for rumors of new cybernetic improvements arriving on the market. If he finds a unique artifact of the cybernetic craft near by, he is driven to acquire it; legally or otherwise.

Description

Vasher De'Varr started out as a cybernetic technician for a less than reputable company. After earning enough credits to purchase out his remaining contract of indentured servitude, he set off to make his own way. During his time with this company, repossessed cybernetic components were often available at quite a discount to the staff and Vasher was happy to partake in the bounties. He now seeks to make his way through this galaxy with nothing more than the clothes on his back and the parts he picked up along the way.

Other Notes

Of course! Here is a D100 list of story-based effects from a chemical stick in the Star Wars universe, with a mix of positive and negative outcomes. These effects are designed to create interesting narrative moments rather than define game mechanics.

---

### **D100 Star Wars Chemical Stick Effects**

**Roll 1d100**

1. **A Sudden Clarity:** For a brief moment, the user sees a complex situation with perfect clarity, understanding the motivations of all parties involved. This insight is fleeting but can be used to their advantage.
2. **Sensory Overload:** The user's senses are heightened to an unbearable degree. A simple cantina becomes a cacophony of sound and a blur of motion, making it impossible to focus on a single task.
3. **Untraceable Scent:** The user's body odor is completely neutralized, and they leave no scent trail, making them undetectable to creatures with enhanced olfactory senses.
4. **Paranoid Delusions:** The user becomes convinced that everyone around them is a spy, a bounty hunter, or an enemy in disguise. They see threats in every shadow and friendly gesture.
5. **Unwavering Focus:** The user enters a state of hyper-focus, able to concentrate on a single task with incredible precision, ignoring all distractions.
6. **Uncontrollable Laughter:** The user is struck by an uncontrollable fit of giggles or outright laughter, making any serious conversation or stealth attempt difficult.
7. **Harmonic Resonance:** The user's voice takes on a subtle, soothing quality. People are more inclined to listen to and believe them, even if their words are outlandish.
8. **Compulsive Honesty:** The user is unable to lie. Any attempt to deceive is met with a physical discomfort that forces them to tell the truth, often at the worst possible moment.
9. **Vivid Memories:** The user experiences a powerful flashback to a distant, forgotten memory, perhaps a detail that could be a clue or a key to their past.
10. **A Feeling of Dread:** A profound sense of impending doom washes over the user, making them hesitant to take risks or trust anyone.
11. **Emotional Amplifier:** The user's current emotions are magnified tenfold. A slight annoyance becomes a furious rage, while a flicker of hope becomes an overwhelming sense of joy.
12. **Inspiration:** The user has a sudden, brilliant idea for a new invention, a tactical maneuver, or a solution to a difficult problem.
13. **Flickering Vision:** The user's sight occasionally flickers between the present moment and a warped, distorted view of their surroundings, making navigation a challenge.
14. **Connection to the Force (Brief):** The user feels a subtle, momentary connection to the Force, allowing them to sense a nearby Force-sensitive individual or a strong disturbance.
15. **Clumsy Coordination:** The user's motor skills are slightly off, causing them to trip, drop things, or mishandle tools and weapons.
16. **Shared Empathy:** The user feels a deep, empathic connection to those nearby, allowing them to sense their emotions and intentions without a word.
17. **Temporary Aphasia:** The user struggles to find the right words, speaking in disjointed phrases or jumbled sentences, making communication difficult.
18. **Charming Presence:** The user's presence becomes subtly more charismatic and trustworthy. Strangers are more likely to offer help or information.
19. **Phantom Pains:** The user experiences a sudden, sharp pain in a location where they were previously injured, even if the wound is long healed.
20. **Heightened Awareness:** The user's peripheral vision and hearing are enhanced, allowing them to notice subtle details and movements they would normally miss.
21. **Colorblindness:** For a short time, the user sees the world in shades of gray, making it difficult to distinguish between different colored wires, uniforms, or signals.
22. **The "Lucky Break":** A series of improbable coincidences unfolds in the user's favor. A door they are trying to open is left unlocked, or a patrol turns a corner just as they are passing.
23. **Sudden Fatigue:** The user is overcome with an intense wave of exhaustion, feeling as if they haven't slept in days.
24. **A Sense of Purpose:** The user feels a strong, unshakeable conviction in their current goal, making them more determined and resilient.
25. **Persistent Echoes:** The user hears faint, ghostly whispers or echoes of conversations that are not there, making it hard to concentrate.
26. **Chemical Glow:** The user's skin emits a faint, greenish glow, making them easy to spot in the dark.
27. **A Burst of Creativity:** The user is filled with artistic inspiration, suddenly seeing patterns, melodies, and stories in the world around them.
28. **Obsessive Compulsion:** The user becomes fixated on a trivial task, like counting every crate in a hangar or arranging objects in perfect symmetry.
29. **Resistant to Cold:** The user's body temperature regulates in a way that makes them impervious to the effects of extreme cold for a short time.
30. **Uncontrollable Shivering:** The user's body shakes uncontrollably, making it difficult to hold a steady aim or perform delicate tasks.
31. **Invisibility to Technology:** For a short time, the user's bio-signature is undetectable by standard scanners and thermal imaging.
32. **Temporal Disorientation:** The user loses all sense of time, unable to tell if a minute or an hour has passed.
33. **Precognitive Flash:** The user has a fleeting, blurry vision of a possible future event, like a laser bolt missing them or a door they are about to open being locked.
34. **Memory Loss:** The user forgets a minor but important detail, like the name of a contact or the location of a key.
35. **The Charmer's Gaze:** When the user makes eye contact, the other person feels a strange, magnetic pull, making them more receptive to persuasion.
36. **Irrational Fear:** The user develops a temporary, crippling phobia of something harmless, like the color red or the sound of a droid's whirring.
37. **Pain Resistance:** The user feels a dulling of physical pain, allowing them to push through injuries that would normally be debilitating.
38. **Emotional Numbness:** The user feels a profound detachment from all emotions, making them cold and indifferent to the suffering of others or their own peril.
39. **The Echo Chamber:** The user's voice and thoughts seem to reverberate, making it difficult to have a private conversation or a clear thought.
40. **Animal Affinity:** Creatures, both wild and domesticated, are drawn to the user and are less likely to act aggressively.
41. **Sudden Nausea:** The user is overcome with a wave of severe nausea, making them physically ill.
42. **Uncommon Knowledge:** The user suddenly knows an obscure fact, a forgotten legend, or a technical specification that proves to be useful.
43. **Sensory Swapping:** The user's senses become scrambled. They might hear colors or see sounds, making their perception of reality confusing.
44. **Aura of Calm:** The user exudes an aura of serenity that calms agitated individuals and can even pacify aggressive creatures.
45. **Sudden Dehydration:** The user's mouth becomes incredibly dry, and they have an unquenchable thirst.
46. **Magnetic Attraction:** Small metallic objects are subtly drawn to the user's hands or body, making it difficult to handle sensitive electronics.
47. **Technological Intuition:** The user has a natural, almost instinctive understanding of how a piece of technology works, even if they've never seen it before.
48. **Anxiety Attack:** The user is struck by a wave of intense anxiety, their heart pounding and their mind racing with worst-case scenarios.
49. **Accelerated Healing:** Minor scrapes, cuts, and bruises heal at a remarkably fast rate.
50. **Loss of Balance:** The user's equilibrium is severely affected, causing them to stumble and feel dizzy.
51. **Spontaneous Illumination:** The user's body subtly glows, casting a dim light in their immediate vicinity.
52. **Sudden Distrust:** The user loses all trust in a close companion, believing them to be a traitor or a mole.
53. **Masterful Deception:** The user's lies are incredibly convincing, and their body language is unreadable, making them a perfect liar.
54. **Repulsive Scent:** The user emits a foul, unpleasant odor, causing people and creatures to avoid them.
55. **Musicality:** The user is overcome with the urge to hum, sing, or tap their fingers to a non-existent rhythm, which can be a giveaway in a stealth mission.
56. **A Sense of Direction:** The user has an unshakeable sense of direction, knowing which way is north and how to get to their destination without a map.
57. **Minor Hallucinations:** The user sees flashes of strange creatures or objects in the corner of their eye, but they vanish when they turn to look.
58. **Heightened Reflexes:** The user's reaction time is dramatically reduced, allowing them to dodge a falling object or react to a sudden threat with incredible speed.
59. **Loss of Voice:** The user's vocal cords lock up, leaving them unable to speak, only able to communicate with gestures.
60. **Insightful Observation:** The user notices a tiny, seemingly insignificant detail about their surroundings that reveals a crucial piece of information.
61. **Compulsive Confession:** The user feels an overwhelming need to confess a secret, big or small, to the nearest person.
62. **Resilience to Shock:** The user can withstand a powerful electrical shock with minimal physical harm.
63. **Unbearable Itch:** The user is struck by a constant, maddening itch that they cannot scratch, making them restless and distracted.
64. **The Navigator's Instinct:** The user instinctively knows the layout of any ship, building, or cave system they enter.
65. **Emotional Inversion:** The user's emotions are inverted. They might laugh at a tragedy and cry at a joke.
66. **A Puzzling Vision:** The user sees a cryptic symbol or an image that doesn't make sense in the moment but could be a clue later.
67. **Painful Headaches:** The user is plagued by a pounding, debilitating headache that makes it hard to think.
68. **Uncanny Lockpicking:** The user finds that a physical lock or a basic security console practically opens itself in their hands.
69. **Apathy:** The user loses all motivation and simply does not care about their current objective or the consequences of their actions.
70. **Voice Mimicry:** The user can perfectly mimic a voice they have recently heard, allowing them to impersonate a guard or a commander.
71. **Sudden Weakness:** The user's muscles feel like jelly, and they struggle to lift anything heavier than a blaster pistol.
72. **A Sense of "Rightness":** The user feels a strong sense of validation in a decision they have made, confirming they are on the right path.
73. **Disabling Nerves:** The user's limbs feel like they are asleep, making it difficult to use their hands or feet.
74. **The Hunter's Instinct:** The user can sense the weakness or vulnerability of a target, whether it's a structural weakness in a ship or a personal insecurity in a person.
75. **Loss of Personal Identity:** The user has a brief moment of disorientation where they forget who they are and what their purpose is.
76. **Innate Repair:** The user instinctively knows how to fix a broken droid or a malfunctioning piece of equipment with just their hands.
77. **Chronic Coughing:** The user is afflicted with a persistent, hacking cough that draws unwanted attention.
78. **Slight Levitation:** Small, lightweight objects float an inch or two off the ground when the user touches them.
79. **Sudden Paranoia:** The user becomes convinced that there is a tracking device on their person or in their gear.
80. **Unshakable Optimism:** The user believes everything will work out perfectly, even in the direst of circumstances.
81. **Hypersensitive to Light:** The user's eyes become extremely sensitive to bright light, forcing them to squint or wear protective eyewear.
82. **The "Ghost" Effect:** The user seems to be easily forgotten or overlooked. People's eyes slide over them as if they weren't there.
83. **Compulsive Whispering:** The user can only speak in a quiet whisper, no matter how hard they try to raise their voice.
84. **Intimidating Presence:** The user's presence becomes subtly more imposing, making others feel a sense of fear or respect.
85. **Uncontrollable Flatulence:** The user is afflicted with a persistent and noisy gas problem, making stealth a laughable concept.
86. **Artful Negotiation:** The user becomes an incredible negotiator, able to find common ground and persuade others to their point of view with ease.
87. **Overwhelming Sadness:** A wave of profound and inexplicable sadness washes over the user, bringing them to the brink of tears.
88. **Perfect Recall:** The user can remember every detail of a recent conversation, document, or event with perfect clarity.
89. **Minor Dyslexia:** The user's brain scrambles written words and symbols, making it impossible to read a datapad or a sign.
90. **A Sense of Connection:** The user feels a deep bond with their companions, willing to take on any risk for them.
91. **Distorted Reality:** The user's perception of reality is warped. Distances seem longer, and sounds seem closer than they are.
92. **The "Voice of Reason":** The user's arguments and logic are irrefutable, and others find it difficult to disagree with them.
93. **Uncontrollable Twitch:** The user's eye or hand twitches uncontrollably, making them look suspicious and agitated.
94. **The 'Second Wind':** The user is filled with a sudden burst of energy, allowing them to perform a great feat of physical endurance.
95. **Slight Disfigurement:** The user's face or a limb takes on a slightly unsettling, distorted appearance for a short time.
96. **Innate Piloting:** The user can fly any vehicle with a natural grace and skill, even if they have no training.
97. **Uncontrollable Shouting:** The user can only speak at the top of their lungs, making them a very loud and conspicuous presence.
98. **The "Unbreakable" Will:** The user's mental fortitude is heightened, making them resistant to interrogation and mind tricks.
99. **Loss of a Single Skill:** The user completely loses their ability to perform a specific, learned skill, like firing a blaster or piloting a ship.
100. **The Echo of the Past:** The user sees a ghostly image of a person who has died in their location, perhaps a victim of a crime or a long-lost hero.

Return to Top