Vasher De'Varr by CaptainZachari

Species
Gank
Career
Technician
Specializations
Cyber-Tech, Slicer
System
Edge of the Empire

4
Threshold 12
Current 0
Threshold 12
Current -1
Ranged 0
Melee 0

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Characteristics

2
3
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Vibro Knife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

10
290
5215
8/10

Weapons & Armor

Merr-Sonn N-57 Armor [3000cr]: Soak +2, Encumbrance 5, Hard Points: 5, Ability: As a maneuver, recharge an energy weapon or device that has run out of power ammunition.

Cybernetic Weapon Implant [4000cr]: Retractable Light Blaster Pistol in Cyber Arm.

[5/1] Stimpack [25cr]: Using a Stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for Stimpacks to perform at full effectiveness again, after the last application.

[4] Emergency Repair Patch [25cr]: May be used as a one-use item that can be utilized to gain the normal bonus for having the right tools for a job at hand when applicable. May also apply a patch to a droid to heal 3 wounds. May apply 5 patches to the same per day.

Personal Gear

Biometric Lock Box
Has a custom cybernetic template inside

Surge Override Switch [1000cr]: As an action, make an Average (2 difficulty) Discipline check. Success allows re-activation of implants that have been overloaded by the Ion or Overcharge effects, suffering 2 strain per implant. The override switch cannot be disabled by external means.

Multi-Tool Hand [325cr]: A multi-tool hand provides all the benefits of a tool kit.

Gank Comm Implant [125cr]: The implants allow for communication via thought, being placed in a user's neocortex. Can communicate silently with others using the implant within a range of several kilometers. Jammers can disrupt the signals.

Assets & Resources

Medpac [400cr]: One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 Stimpack per encounter. Encumbrance +1

Datapad [75cr]: This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on. Encumbrance +1

Slicer Gear [500cr]: This is a set of equipment which allows hacking into computer systems, sometimes making an impossible job possible or simply making a routine one easier. Encumbrance +2

Utility Belt [25cr]: Increase Encumbrance threshold by 1.

Mk lll Modular Back Pack [75 cr]: Increase Encumbrance Threshold by 2.

Respirator [25cr]: Allows breathing in asphyxiating environment. Encumbrance +1

Heavy Clothing [50cr]: Soak +1, Encumbrance +1

Critical Injuries & Conditions

Cybernetic Cap: 3/5

Cyborg: Start with up to 2 implants (with value up to 5000 credits, or more, using character creation credits in addition). Implant maximum is 3 + Brawn rating.

Talents

Name Rank Book & Page Description
Cyberneticist 2 Cyber Tech, Tier 1/2 Remove [Black] per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Engineered Redundancies 1 Cyber Tech, Tier 1 Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics checks.
Eye for Detail 1 Cyber Tech, Tier 2 After making a Computers or Mechanics check, may suffer strain up to ranks in Eye for Detail to convert that many Success to Advantage.
Surgeon 1 Cyber Tech, Tier 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Utility Belt 1 Cyber Tech, Tier 4 Spend 1 Destiny Point to perform a Utility Belt incidental: produce a previously undocumented item or weapon [with restrictions] from a tool belt or a satchel.
Dedication: Intelligence 1 Cyber Tech, Tier 5 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Codebreaker 1 Slicer, Tier 1 Remove [Black] per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Defensive Slicing 1 Slicer, Tier 2 When defending computer systems, add [Black] per rank of Defensive Slicing to opponents checks.
Natural Programmer 1 Slicer, Tier 3 Once per session, may re-roll and 1 Computers or Astrogation check.
Bypass Security 1 Slicer, Tier 1 Remove [Black] per rank of Bypass Security from checks made to disable a security device or open a locked door.

Background

Underworld Tech Expert
Many Technicians support and are supported by shady characters, if not by outright criminals. The character might be trying to escape difficult decisions from the past, or seeking to advance within a particular organization.

Motivation

Personal Improvement
The character does anything and everything to acquire enhanced abilities, whether to make up for a devastating injury or merely to exceed the limitations of nature. This character likely already has cybernetics, and will seek to expand their effectiveness. Other characters might regard the character as dangerously willing to give any new cybernetic program or device a try, no matter its source, even if the potential downside could alter the character's life for the worse.

Obligations

Obsession
Vasher has a near masochistic obsession with bodily improvement. He is constantly searching for rumors of new cybernetic improvements arriving on the market. If he finds a unique artifact of the cybernetic craft near by, he is driven to acquire it; legally or otherwise.

Description

Vasher De'Varr started out as a cybernetic technician for a less than reputable company. After earning enough credits to purchase out his remaining contract of indentured servitude, he set off to make his own way. During his time with this company, repossessed cybernetic components were often available at quite a discount to the staff and Vasher was happy to partake in the bounties. He now seeks to make his way through this galaxy with nothing more than the clothes on his back and the parts he picked up along the way.

Other Notes

Rebel Spy Bounty

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