|
ENGINEERED REDUNDANCIES |
0 |
Special Modifications, Page 34 |
Activation: Passive. The character benefits from emergency repair patches (see page 182 of the EDGE oF THE EMPIRE Core Rulebook) as if he were a droid. The character still benefits from stim packs as usual. but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally. the character can be heated with the Mechanics skill in the same manner as a droid. |
|
CYBERNETICIST |
1 |
Special Modifications, Page 34 |
Activation: Passive. The character removes (setback) per rank of Cyberneticist from his checks to build, repair, and install cybernetic implanLs. In addition. cybernetics and any materials used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cybernetics. |
|
EYE FOR DETAIL |
1 |
Special Modifications, Page 34 |
Activation: Active (Incidental). After rolling the dice pool for a Mechanics or Computers check but before interpreting the results, the character may voluntarily suffer a number of strain no greater than his ranks in Eye for Detail. If he does. he may convert that many (Success) into (Advantage) (The character must stilt have at least 1 (Success) in the results at the end to succeed on the check.) |
|
OVERCHARGE |
0 |
Special Modifications, Page 35 |
Activation: Active (Action). Once per encounter. the character may take the Overcharge action by making a Hard (3) Mechanics check and choosing one of his cybernetic implants that grants him one or more of the following + 1 to a characteristic rating, + 1 rank to a skill , or + 1 rank of a ranked talent. If he succeeds, until the end of the encounter, the chosen cybernetic provides an additional + 1 to any characteristics ratings (to a maximum of 7). an additional + I ranks to any skills (to a maximum of 5). and an additional + 1 ranks of any ranked talents that it provides. The GM may spend (despair) from the check to have the overcharged cybernetic short out at the end of the encounter; it provides no benefit until the character spends several hours making an Average (2) Mechanics check to repair it. |
|
INNATE - BLOOODED |
1 |
Edge of the Empire, Page 132 |
Activation: Passive Add (boost) per rank of Blooded to all checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one. |