Serrond by SanquaL

Species
Gank
Career
Technician
Specializations
Cybertech
System
Edge of the Empire

5
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0 +1 (boost)
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0 +1 (boost)
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Range
Medium
Skill
Ranged: Light
stun
Damage
6
Critical
3

0
160
50
5/8

Weapons & Armor

MECHANIC'S UTILITY SUIT

Encumbrance: 5(2)
Hard Points: 1
Soak: 2
Defense: 0
Features:
Counts as having a tool kit.

Weapon: MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL
Encumbrance: 1
Hard Points: 4
Damage: 6
Critical: 3
Qualities: Stun Setting
Features:
Reduce the difficulty of Mechanics checks to repair a Model 53 or modify attachments on it by one

Personal Gear

Cybernetics:
- CYBERNETIC RESPIRATOR: Provides benefits of breath mask and respirator.
1 Innate Talent (Blooded) Mod

- IMPLANTED CYBERJACK: Suffer 2 strain to decrease the difficulty of Computers check to disable security or slice a computer by one. A cyberjack allows its user to directly interface with a computer system via a universal serial socket.

Assets & Resources

Current leave: 24hrs

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
ENGINEERED REDUNDANCIES 0 Special Modifications, Page 34 Activation: Passive. The character benefits from emergency repair patches (see page 182 of the EDGE oF THE EMPIRE Core Rulebook) as if he were a droid. The character still benefits from stim packs as usual. but can only benefit from a total of 5 stim packs and/or emergency repair patches per day. Additionally. the character can be heated with the Mechanics skill in the same manner as a droid.
CYBERNETICIST 1 Special Modifications, Page 34 Activation: Passive. The character removes (setback) per rank of Cyberneticist from his checks to build, repair, and install cybernetic implanLs. In addition. cybernetics and any materials used to craft cybernetics cost the character 50% less (this does not decrease with additional ranks of Cybernetics.
EYE FOR DETAIL 1 Special Modifications, Page 34 Activation: Active (Incidental). After rolling the dice pool for a Mechanics or Computers check but before interpreting the results, the character may voluntarily suffer a number of strain no greater than his ranks in Eye for Detail. If he does. he may convert that many (Success) into (Advantage) (The character must stilt have at least 1 (Success) in the results at the end to succeed on the check.)
OVERCHARGE 0 Special Modifications, Page 35 Activation: Active (Action). Once per encounter. the character may take the Overcharge action by making a Hard (3) Mechanics check and choosing one of his cybernetic implants that grants him one or more of the following + 1 to a characteristic rating, + 1 rank to a skill , or + 1 rank of a ranked talent. If he succeeds, until the end of the encounter, the chosen cybernetic provides an additional + 1 to any characteristics ratings (to a maximum of 7). an additional + I ranks to any skills (to a maximum of 5). and an additional + 1 ranks of any ranked talents that it provides. The GM may spend (despair) from the check to have the overcharged cybernetic short out at the end of the encounter; it provides no benefit until the character spends several hours making an Average (2) Mechanics check to repair it.
INNATE - BLOOODED 1 Edge of the Empire, Page 132 Activation: Passive Add (boost) per rank of Blooded to all checks to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.

Background

TECH DESIGNER
Some Technicians believe that no matter what problem a being faces, the answer always lies in building a better solution. If a starship engine is powerful, it can be made more compact; if a cybernetic arm is as
precise as an organic one, it can be made even more
exact. Technology transforms the galaxy, and those at
the cutting edge of design have the power to create a
future in their own image.

Motivation

Vengeance: The Empire has committed an act the Player Character will never forgive. Every dead stormtrooper and every destroyed TIE fighter is another notch on his gun. marking his endless need to make them all pay. Such a motivation can lead to dangerous, even suicidal actions, especially if the PC doesn't find other feelings with which to temper it.

Obligations

DUTY: +15

Rescue and Recovery/Evac

This PC prepares and plans the logistics and execution of rescue operations of both
civilians and military personnel. While similar to the Transportation Duty, this work includes defense training, medical
support, survival training. observation, and rapid deployment operations. These Engineers live and die by their comms:
they need to communicate exactly where they and their personnel are and where they need to be at a moment's notice.

Description

Other Notes

Re-roll approved by Mulan 4/11/2020 at 11:36 AM

Cleaning Quarantine +20 XP +15 Duty +300 Credit /24 hours of leave

Approved by Liegeman on 03/04/2020

• Special Abilities: Ganks begin the game with
one rank in Coercion or Vigilance.
• Cyborg: All Ganks are cyborgs, and each one
often possesses several different cybernetic
implants. A Gank begins play with up to two
cybernetics that cost a total of up to
5,000 credits. Ganks have a
cybernetic implant cap of 3 plus Brawn rating.

Duty Breakdown:
10 - XP

XP Breakdown:
Character Creation:
+110 (Base)
+ 10 From Duty x1

-30 (Brawn 2->3)
-30 (Intellect 2->3)
-40 (Intellect 3->4)
-20 (Presence 1->2)
Remaining:00

Further to Spend:
+00 From Character Creations
+15 (as per SFL Rules)
+20 from Cleaning Quarantine
-5 ENGINEERED REDUNDANCIES
-5 CYBERNETICIST
-10 EYE FOR DETAIL
-15 OVERCHARGE



MECHANIC'S UTILITY SUIT (as per SFL rules - Rarity 4 or less for free)
MERR-SONN MODEL 53 "QUICKTRIGGER" BLASTER PISTOL (as per SFL rules - Rarity 4 or less for free)


Credit Breakdown:
+500 Base (As per SFL rules)
+5000 for cybernetics (career)
+300 From Cleaning Quarantine
-2000 Cybernetic Respirator
-3750 IMPLANTED CYBERJACK


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