Weapons & Armor
Juuron's Armored Robes - 1
- Armor Insert - Item Quality (Defense) Mod, Item Quality (Soak) Mod
(Concealing robes add 1 Setback die to checks to notice or recognize the wearer, noticing the amor inserts requires an Average difficulty Perception check)
Juuron's Lightsaber - 1
Crossguard Lightsaber Hilt
- Krayt Dragon Pearl - Damage Mod, 3 Item Quality (Vicious +1) Mods
- Custom Grip - Item Quality (Accurate 1) Mod
- Superior Hilt Personalization
(When you are targeted by a Melee or Lightsaber check by a target in engagement range, after the attack is resolved, you may spend 3 Threat results or a Despair result to hook their weapon and disarm them. Other effects of being disarmed are left to the GM's discretion. You remove 1 Setback dice from combat checks with this weapon, while other beings instead add 2 Setback dice while using it. This weapon generates an automatic Advantage result in all checks related to its use.)