Threshold | 18 |
Current | 14 |
Threshold | 13 |
Current | 13 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | Conditioned Skill | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | Conditioned Skill | ||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 0 | ||
Mechanics (Int) | X | 0 | ||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | 1 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 2 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 2 | |||
Knowledge: Warfare (Int) | 2 | |||
Knowledge: Xenology (Int) | 0 |
C-10 DRAGONEYE |
RangeMedium |
SkillRanged: Light |
|
Add 1 advantage to attack rolls, Stun Setting |
Damage10 (12 @ Short/Engaged) |
Critical3 |
|
VIBROSWORD |
RangeEngaged |
SkillMelee |
|
Add 1 advantage to attack rolls, Defensive 1, Pierce 2, Vicious 1 |
Damage7 |
Critical1 |
|
DH-X HEAVY RIFLE |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome, Pierce 2, Autofire |
Damage11 (13 @ Short/Engaged) |
Critical3 |
|
STEALTH VIBROKNIFE |
RangeEngaged |
SkillMelee |
|
Pierce 1, Vicious 1, add 2 difficulty to checks to find it |
Damage4 |
Critical2 |
|
WHIPCORD LAUNCHER |
RangeMedium |
SkillRanged: Light |
|
Ensnare 2 |
Damage0 |
Criticaln/a |
|
FRAG GRENADE |
RangeMedium |
SkillRanged: Light |
|
Blast 6, Limited Ammo |
Damage8 |
Critical4 |
|
DEOXIS GAS GRENADE |
RangeMedium |
SkillRanged: Light |
|
Blast 2, Limited Ammo, Unless outdoors the gas lingers 2 rounds |
Damage4 |
Critical |
|
WW-41 CRYOBAN GRENADE |
RangeMedium |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ensnare 3, Vicious 2 |
Damage8 |
Critical2 |
|
MK IV HEAVY FRAG GRENADE |
RangeMedium |
SkillRanged: Light |
|
Blast 7, Limited Ammo, Cumbersome 2 |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
2nd Wind (Merc Soldier) | 2 | 142 EoE | 1/ Encounter, use 2nd Wind to regain Strain equal to ranks in 2nd Wind |
Side Step (Merc Soldier/Death Watch Warrior) | 2 | 142 EoE | 1/ Round, use Side Step maneuver. Suffer Strain equal or less than the ranks in Side Step to upgrade the difficulty of all Ranged attacks equal to the number of Strain suffered. |
Confidence (Merc Soldier) | 1 | 133 EoE | Decrease difficulty of any Discipline checks needed to avoid Fear by 1/rank in Confidence, possibly eliminating the need for the check. |
Point Blank (Merc Soldier) | 2 | 141 EoE | Add 1 damage/ rank in Point Blank to any Ranged Light/Heavy attacks made while in Short/Engaged range. |
Strong Arm (Merc Soldier) | 1 | 144 EoE | Can Throw items/weapons up to Medium range |
Natural Marksman (Merc Soldier) | 1 | 139 EoE | 1/ Session, reroll any Ranged Light/Heavy roll. |
Toughened (Merc Soldier/Death Watch Warrior)) | 2 | 145 EoE | Increase Wound Threshold by 2/rank in Toughened |
Lethal Blows (Merc Soldier) | 1 | 138 EoE | Add 10 to any roll on the Critical Table |
True Aim (Merc Soldier) | 1 | 145 EoE | Once per round, before the character makes a ranged attack, they may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades the attack roll by 1/rank of True Aim |
Dedication (Merc Soldier) | 1 | 134 EoE | Brawn to 4 |
Grit (Death Watch Warrior) | 1 | Collapse of Republic | Add 1 to Strain Threshold |
Jump Up (Death Watch Warrior) | 1 | Collapse of Republic | Stand from prone as an incidental |
Conditioned (Death Watch Warrior) | 1 | Collapse of Republic | Remove 1 black die from Athletics/Coordination checks, and reduce fall damage, each by 1/ rank in Conditioned. |
Jet Pack Expertise (Death Watch Warrior) | 1 | Collapse of Republic | Spend excess advantage to heal System Strain on Jet Packs |
Armor Master (Death Watch Warrior) | 1 | Collapse of Republic | When Armored, increase Soak by 1 |