Specializations
Steel Hand Adept, Colossus
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
0 |
|
|
| Coordination (Ag) |
X |
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
3 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
X |
0 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
X |
3 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
|
0 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Crushgaunts |
Range
Engaged |
Skill
Brawl |
|
|
Cortosis, Disorient 1, Knockdown, Sunder, Vicious 2
|
Damage
+4 |
Critical
2 |
Weapons & Armor
Talisman of Iron Fists
—armor, body, and brawl attacks gain cortosis quality
—Brawl attacks gain Pierce X where X is force rating
Riot Armor
— +2 soak, 2 hard points
— Energy Dispersal System
——+2 additional soak against stun damage. (HP:1)
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Toughened |
6 |
|
+2 wounds per rank |
|
Unarmed parry |
|
|
Can parry while unarmed for 1 less strain |
|
Parry |
1 |
|
Take 3 strain to reduce melee da,age taken by 2 + ranks |
|
Iron Body |
2 |
|
Remove 1 setback per rank from athletics and coordination checks. Lower unarmedmcrit rating by 1 per rank. |
|
Improved toughened |
|
|
Once per session, heal wounds equal to ranks in toughened. |
|
Grit |
3 |
|
+1 strain per rank |
|
Sapith Sundering |
|
|
Roll force dice up to force rating with brawl checks and the attack gains sunder. May spend force as advantage to activate sunder. |
|
Far Strike |
|
|
Make a brawl check as ranged, rolling force dice with it. May spend a pip for increase range of attack by 1 band, up to long range. |
|
Durable |
3 |
|
Crits are -10 per rank. |
|
Swift |
|
|
Do not suffer penalties for difficult terrain. |
|
Power from Pain |
|
|
Spend a destiny point to gain force rating equal to the number of crits you have. |
|
Hard headed |
1 |
|
When staggered or disoriented, may make a daunting (decreased by 1 for each rank) discipline check to remove status. |
|
Indomitable Will |
|
|
Commit force dice to reduce incoming damage by 1 per die committed. Take 1 strain every round. |
|
Acklay’s Scything Strike |
|
|
Brawl attacks gain pierce +X where X is your force rating. |
Force Powers
Power
Enhance
Description
Add force dice to your athletics check. Results can be used as success or advantage.
| Upgrade |
Effect |
|
Control |
Can be used with Brawl |
|
Control |
Can be used with Resilience |