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Forager |
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Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
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Stimpack Specialization 3 |
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Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
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Grit 2 |
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Gain +1 strain threshold. |
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Surgeon 3 |
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When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
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Toughened |
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Gain +2 wound threshold. |
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Well Rounded |
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Perception and Coercion both become career skills. |
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Stim Application |
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Take the Stim Application action; make an Average Medicine check. If success- ful, 1 engaged ally increa- ses 1 characteristic by 1 for the encounter and suffers 4 strain. |
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Master Doctor |
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Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
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Dodge |
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When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. |
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Natural Doctor |
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Once per session, may re- roll any 1 Medicine check. |
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Improved Stim Application |
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When performing a Stim Application action, may increase the difficulty to Hard, and target only suffers 1 strain. |
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Anatomy Lessons |
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After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. |
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Dedication |
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+1 Brawn. |
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Its Not that Bad |
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Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
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Supreme Stim Application |
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When performing the Stim Application action, spend Triumph to increase an additional Characteristic by 1. |