Quick Draw (Mod) No, Active (Incidental) |
1 |
EotE, 141 |
Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. |
Physical Training (5xp) Yes, Passive |
1 |
AoR, 154 |
The character adds □ per rank of Physical Training to his Athletics and Resilience checks. |
Toughened (10xp) Yes, Passive |
1 |
EotE, 145 |
The character increases his wound threshold by two per rank of Toughened. |
Durable (10xp) Yes, Passive |
1 |
EotE, 135 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Armor Master (15xp) No, Passive |
1 |
EotE, 132 |
When wearing armor, the character increases his total soak value by one. |
Heroic Fortitude (20xp) No, Active (Incidental) |
1 |
EotE, 137 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself. |
Dedication (25+25xp) Yes, Passive |
2 |
EotE, 134 |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Stalker (5xp) Yes, Passive |
1 |
EotE, 143 |
The character adds □ per rank of Stalker to all Coordination and Stealth checks. |
Disorient (10xp) Yes, Passive |
1 |
EotE, 135 |
After hitting with a combat check, the character may spend OO (Adv) to disorient his foe (see page 218). Disoriented targets add ■ to all skill checks. The target is disoriented for a number of rounds equal to the attacker’s ranks in Disorient. |
Grit (15xp) Yes, Passive |
1 |
EotE, 136 |
Each rank of Grit increases a character’s strain threshold by one. |
Dodge (20xp) Yes, Active (Incidental, Out of Turn) |
1 |
EotE, 135 |
When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge. |
Resolve (5+15xp) Yes, Passive |
1 |
EotE, 142 |
When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss. |
Tinkerer (10xp) Yes, Passive |
1 |
EotE, 145 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
Hidden Storage (20xp) Yes, Passive |
0 |
EotE, 137 |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable ( ♦ ♦ ♦ ♦ ♦ ) difficulty. |