Hightower by BadgersDontCare

Species
Lasat
Career
Soldier
Specializations
Commando, Trail Blazer, Modder
System
Age of Rebellion

7
Threshold 22
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

5
5
2
3
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1 1b -2blk
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 1b
Deception (Cun) 0
Discipline (Will) 0 1b
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) X 1 1b
Skulduggery (Cun) 0
Stealth (Ag) X 1 1b -2blk
Streetwise (Cun) X 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 1 4b -1blk
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

SKZ Sporting Blaster
Range
Extreme
Skill
Ranged: Heavy
Stun Setting (Short)
Damage
8
Critical
4
Chrono Garrote
Range
Engaged
Skill
Brawl
Stun Setting. Apply Suffocate (AoR, 228) on a success. Targets may attempt to break free of a garrote with an opposed Brawl vs. Brawl check, adding ■ for each round they have been caught.
Damage
-
Critical
-

15
440
1605
04 / 14 (Base 9)

Weapons & Armor

SKZ Sporting Blaster - 600cr (3,200cr)
Enc 3, HP 5/5 (Tinkerer), R 4
Can be broken down for transport in a small case.
+ Custom Grip : 600 cr, HP 1, Rar 6.
Remove ■ from combat check
Mod : Accurate +1 (Add □ to checks)
+ Forearm Grip : 350 cr, HP 1, R 1.
Decrease the additional difficulty of making Ranged checks while engaged to an additional ♦ (rather than ♦ ♦).
Mod : Accurate +1 (Add □ to checks)
+ Telescopic Optic Sight : 250 cr, HP 1, R 1.
Reduces the difficulty of ranged combat checks at long and extreme range by one.
+ Marksman Barrel : 1,400cr, HP 2, R 4.
Increases range by 1 range band.
Adds Cumbersome (+2).
Mod : Accurate +2 (Add □ □ to checks).

Chrono Garrote - 100 cr
- Enc 0, R 5.
Provides the wearer with a retractable garrote (page 40 of Cyphers and Masks) hidden within a standard chrono. Upgrade the difficulty of checks to detect the concealed garrote twice.

Personal Gear

Load-Bearing Gear - 100 cr
- Encum +3

Scanner Goggles - 150 cr, Encum 0, Rar 3.

3-MAL Secure Comlink - 250 cr, EC 0, R 4.

Military Modular Backpack Frame - 10 cr.
The metal frame has an upper-left antennae mount that accepts most comlinks and connects them to a hands-free headset.
-Storage Unit (25 cr, Rar 2) : Encum +3

Entranching Tool - 20 cr

Respirator - 25 cr

Extra Reload - 25 cr

Assets & Resources

Credits :
Spent / Total
5,495 / 5,500

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw (Mod) No, Active (Incidental) 1 EotE, 141 Once per round on the character’s turn, he may draw or holster an easily accessible weapon as an incidental, not a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Physical Training (5xp) Yes, Passive 1 AoR, 154 The character adds □ per rank of Physical Training to his Athletics and Resilience checks.
Toughened (10xp) Yes, Passive 1 EotE, 145 The character increases his wound threshold by two per rank of Toughened.
Durable (10xp) Yes, Passive 1 EotE, 135 The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one.
Armor Master (15xp) No, Passive 1 EotE, 132 When wearing armor, the character increases his total soak value by one.
Heroic Fortitude (20xp) No, Active (Incidental) 1 EotE, 137 The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn or Agility related checks until the end of the encounter. He still suffers from the injury itself.
Dedication (25+25xp) Yes, Passive 2 EotE, 134 Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six.
Stalker (5xp) Yes, Passive 1 EotE, 143 The character adds □ per rank of Stalker to all Coordination and Stealth checks.
Disorient (10xp) Yes, Passive 1 EotE, 135 After hitting with a combat check, the character may spend OO (Adv) to disorient his foe (see page 218). Disoriented targets add ■ to all skill checks. The target is disoriented for a number of rounds equal to the attacker’s ranks in Disorient.
Grit (15xp) Yes, Passive 1 EotE, 136 Each rank of Grit increases a character’s strain threshold by one.
Dodge (20xp) Yes, Active (Incidental, Out of Turn) 1 EotE, 135 When targeted by a combat check (ranged or melee) the character may choose to immediately perform a Dodge incidental to suffer a number of strain, then upgrade the difficulty of the combat check by that number. The number of strain suffered cannot exceed his ranks in Dodge.
Resolve (5+15xp) Yes, Passive 1 EotE, 142 When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Tinkerer (10xp) Yes, Passive 1 EotE, 145 The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Hidden Storage (20xp) Yes, Passive 0 EotE, 137 Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to hold a total encumbrance value of items more than the character’s ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable ( ♦ ♦ ♦ ♦ ♦ ) difficulty.

Background

Motivation

Duties

Description

Other Notes

Soldier - Commando (Base Spec) - (Talents : 90xp)
■ □ ■ □ - (xp) - Physical Training - Grit - Toughened
■ ■ □ □ - (xp) - Toughened - Durable - Physical Training
□ ■ □ □ - (xp) - Blooded - Armor Master - Natural Outdoorsman
□ ■ □ □ - (xp) - Toughened - Heroic Fortitude - Durable
□ ■ □ □ - (xp) - Improved Armor Master - Dedication - Unstoppable

Soldier - Trailblazer (10xp) - (Talent : 80xp)
■ □ ■ □ - (xp) - Stalker - Toughened
■ □ □ □ - (xp) - Disorient
■ □ □ □ - (xp) - Grit
■ □ □ □ - (xp) - Dodge
■ □ □ □ - (xp) - Dedication

Soldier - Sharpshooter (15xp) - (Talents : 100xp)
□ ■ □ ■ - (xp) - Sniper Shot - Grit
□ ■ □ □ - (xp) - True Aim - Lethal Blows
□ ■ □ □ - (xp) - Lethal Blows - True Aim
□ ■ ■ □ - (xp) - Deadly Accuracy - Toughened
□ □ ■ □ - (xp) - Natural Marksman - Dedication

Technician - Modder (30xp) - (Talents : 15xp)
□ ■ □ □ - (xp) - Resolve
□ ■ □ □ - (xp) - Tinkerer
□ □ □ □ - (xp) - Resolve
□ □ □ □ - (xp) - Hidden Storage
□ □ □ □ - (xp) - Dedication


Starting XP
+320xp : Race (90xp), Campaign (230xp).
Total Spent :
-315xp
Characteristics :
-80xp : Cunning (20+30xp), Willpower (30xp).
Skills :
-10xp : Perception (5xp), Stealth (5xp).
Career : Soldier
Spec.: Commando
-85xp : Physical Training (5xp), Toughened (10xp), Durable (10xp), Armor Master (15xp), Heroic Fortitude (20xp), Dedication : Agility (25xp).
Additional Specialization : Trail Blazer -10xp
-75xp : Stalker (5xp), Disorient (10xp), Grit (15xp), Dodge (20xp), Dedication : Brawn (25xp).
Additional Specialization : Modder -25xp
-30xp : Resolve (5xp), Tinkerer (10xp), Resolve (15xp).

Return to Top