Talronn Hefftan by JoshOx

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

3
6
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0 see Piloting
Athletics (Br) X 1 Athletics skills
Charm (Pr) 0 Charm
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) 0 Charm
Coordination (Ag) 0 see Athletics
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0 Charm
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0 Charm
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0 Piloting skills
Piloting: Space (Ag) X 0 see Piloting
Resilience (Br) 0
Skulduggery (Cun) 0 see Streetwise
Stealth (Ag) 0
Streetwise (Cun) X 0 Survival skills
Survival (Cun) 0 see Streetwise
Vigilance (Will) X 2
Brawl (Br) X 0 See Melee
Gunnery (Ag) 0
Lightsaber (Br) 0 see Melee
Melee (Br) 1 Melee skills
Ranged: Light (Ag) X 3 Add damage equal to ranks in this skill to one hit of attacks made with this skill
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0 see Education
Knowledge: Education (Int) 1 Knowledge skills
Knowledge: Lore (Int) 0 see Education
Knowledge: Outer Rim (Int) 0 see Education
Knowledge: Underworld (Int) 0 see Education
Knowledge: Warfare (Int) 0 see Education
Knowledge: Xenology (Int) 0 see Eduation

Attacks

Westar-35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Paired, Superior(1 free adv)
Damage
7
Critical
2
Westar-35
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, Paired, Superior(1 free adv)
Damage
7
Critical
2
Whipcord Thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Wrist Blade
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3
Explosive Mini-Rockets
Range
Short
Skill
Ranged: Heavy
Limited Ammo 1, Blast 6
Damage
7
Critical
2
Incendiary Micro-Rocket
Range
Short
Skill
Ranged: Heavy
Blast 6, Burn 2, Limited Ammo 1
Damage
6
Critical
3
Anti-Armor Micro-Rocket
Range
Short
Skill
Ranged: Heavy
Breach 1, Limited Ammo 1
Damage
8
Critical
4

0
310
5/9

Weapons & Armor

Mandalorian Armor - 1 def, 2 soak - 5hp - integrated comlink

+Vacuum Sealed - 1 hp on armor - Ignore effects of vacuum and toxic environments for up to 15 minutes

+Whipcord Thrower - 1hp on armor - may be used as climbing gear to reduce difficulty of climbing by 1 - supports up to 200kg - also a weapon

+Micro-Rockets Armor Mount - 2hp on armor - may fire 1 loaded rocket without a maneuver to draw - encumb 3, but jury rigged to encumb 1 - maneuver to reload, or switch type

+Retractable Wrist Blades - 1hp on armor - may deploy a wrist blade as an incidental

Westar-35 - 1 encumb - 3hp

+Paired weapons - 1hp on westar - reduces advantage results required to hit with this pair of weapons to 1

+Custom Grip - 1hp on westar - remove 1 black from checks made with this weapon - add 2 blacks if anyone else uses it

+Superior Customization - 1hp on westar - gains Superior quality (adds 1 damage on successful hit, and adds 1 advantage on successful roll)

Westar-35 - 1 encumb - 3hp

+Paired weapons - 1hp on westar - reduces advantage results required to hit with this pair of weapons to 1

+Custom Grip - 1hp on westar - remove 1 black from checks made with this weapon - add 2 blacks if anyone else uses it

+Superior Customization on westar - 1hp - gains Superior quality (adds 1 damage on successful hit, and adds 1 advantage on successful roll)

Personal Gear

Utility Belt - encumb +1

Explosive Mini-Rockets 3x <-
Anti-Armor Micro-Rockets 3x
Incendiary Micro-Rockets 3x

Stimpack 5x

JT-12C Jetpack - may function as vehicle with silhouette 1, speed 2, handling 0, system strain 4 - encumb 2

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gain +2 wound threshold
Jury Rigged 1 Choose 1 weapon, armor, or other item, and give it a permanent improvement while it remains in use
Armor Master 1 When wearing armor, increase total soak value by 1
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once
Deadly Accuracy 1 When acquired, choose 1 combat skill (Ranged Light). Add damage equal to ranks in that skill to one hit of a successful attack made using that skill
Remembrance of the Future 1 Once per session, if incapacitated, revive at half health, rounded up
Dedication 1 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Spare Clip 1 Cannot run out of ammo due to a despair. Limited Ammo weapons use ammo as normal
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. They then suffer a number of strain no greater than their ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered.
Disorient 1 After hitting with a combat check, the character may spend two advantages to disorient their foe. Disoriented targets add a setback dice to all skill checks. The target is disoriented for a number of rounds equal to the character's ranks in Disorient.

Background

Talronn was born into a Mandalorian family in the Old Republic. He grew up to become a highly capable warrior. As he grew older however, he became disillusioned with the Mandalorians unwillingness to be drawn back into the wars of the Sith, who he viewed as being the ultimate force in the galaxy. So he packed his gear, flew to the Sith homeworld of Korriban, and joined the Sith Empire military, stipulating that he must still be allowed to wear his distinctive white armor, and only be used on missions requiring more skill than normal. So he joined the Imperial Commandos of the Sith Empire. The Sith Empire, seeing his value and skill, sent him on a top secret mission to destroy a secret Republic dreadnought. But once him and the commandos he was with landed, they realized they were on an old research station. From a holorecording, they found out that the station is from several thousand years ago, and that they had been researching how to make Force sensitive war beasts, and that one experiment got away and was running rampant in the station. They realized they had been sent to kill it, and so Talronn and the others went and killed the beast, as well as several old Sith, as the station kept warping between time periods. After killing the beast, the station started to fall apart. So they took the shuttle of the old commander, and flew away. They jumped to hyperspeed, but time warped again as they did. They ended up in the modern Empire, on an Imperial ISD, which was apparently commanded by the old commander of the station, who also managed to escape somehow. Commander Nehrili sent them to a Sith temple to recover a holocron, and after they fought off Force clones embodying their biggest failures, they warped through time yet again. They jumped at least 700 years forward, but that was when the time stopped being recorded. It could have been longer, they're not sure. But it appears that every time they go to a new planet, the time skip preserved food, gear, everything. But all the people are dead.

Motivation

Obligations

+1 Blue whenever helping Gilreth

Description

If you combine Reaper (from overwatch), the Mandalorian, and the Master Assassin Ezio Auditore: you would get this character.

Other Notes

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