Shish Taouk by Wombat

Species
Transdoshan
Career
Colonist
Specializations
Doctor
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 13
Current -1
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+3
Critical
5
Claws
Range
Engaged
Skill
Brawl
Damage
1
Critical
3

5
110
104
5

Weapons & Armor

Sap Gloves

+2 Blast Vest

Blaster Pistol (damage 6)

Personal Gear

Military Traumapac: May use a medical check to remove critical injuries without penalty from others.

1 Stimpack

Assets & Resources

Regeneration: Whenever a Trandoshan would recover one or more wounds from a natural rest or recuperation in a Bacta tank, he recovers one additional wound. He does not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is useable.

Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 https://sites.google.com/view/calpalrpg/home/01-careers-specializations/edge-of-the-empire-careers/the-colonist/doctor Gain +1 strain threshold
Surgeon 1 https://sites.google.com/view/calpalrpg/home/01-careers-specializations/edge-of-the-empire-careers/the-colonist/doctor When making a Medicine check to help a character heal wonds, the target heals 1 additional wound per rank of Surgeon
Resolve 1 https://sites.google.com/view/calpalrpg/home/01-careers-specializations/edge-of-the-empire-careers/the-colonist/doctor When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve, to a minimum of 1
Pressure Point 1 https://sites.google.com/view/calpalrpg/home/01-careers-specializations/edge-of-the-empire-careers/the-colonist/doctor When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks of medicine (this ignores soak)

Background

When most see Shish they think he is a big tough simpleton. Although that is partially true, he is actually a trained doctor who used to work for the republic military. He loved being a doctor and saving lives, but because of his terribly clunky hands, most of his patients had complications with the surgeries, and many were maimed or killed by accident. Eventually the republic rid themselves of Shish as he had put dozens of soldiers out of commission. Shish has since found work with the a paramilitary associated with the Jedi trying to save lives, although he ends up taking more lives than he saves.

Motivation

Ambition to become a better/ok doctor

Obligations

Duty - Medical Oath: Shish has made a personal oath to hone his craft and care for injured individuals without causing further harm. His focus is now more on field-care instead of higher risk surgeries.

Addiction: The stress of performing difficult surgeries for the Republic has slowly driven him to alcoholism. He tries to be discreet about it, as he does not want to give others any more reason to doubt his medical prowess.

Description

Other Notes

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