Jaster Horn by Yodastien

Species
Human (Corellian)
Career
ACE
Specializations
Hotshot
System
Edge of the Empire

2
Threshold 12
Current 12
Threshold 14
Current 12
Ranged 0
Melee 0

Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

180

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
High G training 3 Stay On Target 29 when a star ship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in high G training to prevent a equal amount of system strain
Grit 2 Stay On Target 29 Gain plus 1 strain threshold
Second Chances 1 Stay On Target 29 once per encounter, choose a number of positive dice equal to ranks in second chances and reroll them
Dead to rights 1 Stay On Target 29 spend one destiny point to add additional damage equal to half agility (rounded up) to one hit of successful attack made with ship or vehicle mounted weaponry
Skilled Jockey 1 Stay On Target 29 remove setback die per rank of skilled jockey from piloting planetary and piloting space checks
Shortcut 1 Stay On Target 29 During a chase, add boost die per rank in shortcut to any checks made to catch or escape an opponent

Background

Motivation

Obligations

Never Tell Me The Odds Character must preform a hi risk piloting maneuver within a session or the gm can impose one negative dice to any skill checks he makes in the next session

Description

Other Notes

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