Personal Gear
*Medpac- One may perform a medical check without penalty. It adds 1 boost die to these checks. It also has a supply of 1 stimpack per encounter.
*Hand Scanner- Model:BioTech RFX/K Medisensor
*Stimpack x7:Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
*Nullicaine x3
Make an easy (1 difficulty) medicine check to apply this to a critical injury. Take 3 strain and ignore the chosen critical injury until end of the encounter.
*Antidote Set
Reduce difficulty of checks to resist a poison by 2 (to a minimum of 1). If the poison is unknown, make a hard (3 difficulty) Knowledge (Underworld) check to make an educated guess and be able to benefit from this set.
*Antishock Blanket
Character may reduce difficulty of a Medicine check made to heal a critical injury on another individual, by 1 (to a minimum of easy).
*Blood Scanner
May make an easy (1 difficulty) Medicine check to identify foreign elements in a character's system. Success grants 2 advantages to the result of the next Medicine check to treat the patient.
*Comlink
*Backpack