|
Dodge |
2 |
AOR(97) |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
|
Defensive Stance |
2 |
AOR(97) |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance |
|
Sniper Shot |
1 |
AOR(93) |
Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
|
True Aim |
1 |
AOR(93) |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
|
Frenzied Attack |
1 |
AOR(97) |
When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
|
Soft Spot |
1 |
AOR(97) |
After making a successful attack, may spend 1dp to add damage equal to cunning to one hit. |
|
Grit |
1 |
AOR(97) |
Gain +1 strain threshold |
|
Jump Up |
1 |
AOR(97) |
Once per round. may stand from seated or prone as an incidental |
|
Natural Rogue |
1 |
AOR(97) |
Once per session, may re-roll any 1 Skulduggery or Stealth check |
|
Master Of Shadows |
1 |
AOR(97) |
Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
|
Clever Solution |
1 |
AOR(97) |
One per session, make one skill check using Cunning rather than the characteristic linked to that skill. |