Assets & Resources
Template: Basic Tools - D
Template: Specialist Tools - D
Template: Precision Tools - D
Template: Translator - D
Template: Energy Rifle - Average - D/M
Template: Grenades -Easy Difficulty- D/M
Template: Shield - Easy Difficulty - D
Template: Fist Weapon - D
Template: Specialist Fist Weapon - Average D, 150 Credits
Disorient 3, Pierce 2, Knockdown, +2 Damage, Crit 3
Template: Dataspike - D - 1 Purple, 2 Hours, 75 credits
Template: Vibro Weapon - D
Template: Powered Melee - D
Template: Survival Knife - D
Template: Monotask Droid - D
Template: Combat Armor 2 Purple- D
Template: Blunt Weapon - D
Template: Ancient Sword - D
Template: Ion Micro Missile D, 2 Purple
Template: Anti-Armor Micro Missile D, 2 Purple
Template: Flechette Micro Missile D, 2 Purple
Template: Explosive Micro Missile D, 2 Purple
Template: Incendiary Micro Missile D, 2 Purple
Template: Dragoneye Reaper D/M 2 Purple
Landspeeder Hull D
Fusal Thrust Engine D
Sleek Carapace D
Extended Capacity Holds D
Drop Pod Frame
Light Armor D
Specialist Droid: D
Hisst Armor: Soak 3, Def 2, Enc 3, Breathmask D/M 310 Credits D
Charge Pack 2Purple D
Detonator D
DLT-19D Template: D/M 4P, 2 Hard Points
Grenade Launcher D
Load Bearing Equipment D
Flame Projector: D
Detonator: Conditional, Timer, Command 20 credits D
Solid Projectile Rifle: 2p
Solid Projectile Pistol: 1p
Specialist Mechanics Tool
2 Encumbrance, + Advantage and Success
3p, 440 credits
Grenade Attachment: Spinneret Nozzle Attachment
Limitation: Designed for the Spray Foam Grenade or Other Ensnaring Non-Damaging Explosive Devices
Material Cost/Rarity: 50 Credits/One of a Kind
Check: 3 Purple
Time: 2 Hours
Max Crafters: 1
Effect: Turns the Spray Foam Greande into Blast Effect or Any Ensnaring Explosive into a No Damage, Ensnare Only Explosive
Hisst Special Bladed Weapon Template:
2 Purple, 20 Credits Materials
Damage +2, Crit 2, Encumbrance 1, Pierce 1
Hisst Special Reinforced Clothing Template
2 Purple, 32 Credits Materials
Soak 2, Encumbrance 2, Hard Points 0
Insulated vs Heat and Cold (+ Boost die when resisting effects of heat and cold)
Embellishment Stealth: + Advantage to Stealth rolls
Integrated Breath Mask
Leg Brace: Reduce damage taken from falling by 10, and Critical Hits suffered from falling by 20
Hisst Special Rifle
Accurate 1, Stun Setting, Vicious 2, 6 Hard Points, Encumbrance 4 Damage 10 Critical 2
Prototype 2 Range Long Skill Ranged: Heavy
Stun Setting, Autofire, Accurate 2, Mirror Finish (it's pretty) 1 Damage 10 Critical 3
Encumbrance 3 Hard Points 3
Vicious Pistol 252 Credits, 3p:
Vicious 2, 3 Hard Points, Ammo Inefficient, Mirror Finish, Encumbrance 1 Damage 8 Critical 2
SP Rifle
Range Long, Damage 9, Crit 5
Accurate 2, Cumbersome 2, Knockdown, Encumbrance 3, 1 Hard Point
Combat Shovel Template
2 Purple, 20 Credits
Damage +4, Crit 3, Encumbrance 3, 1 HP, Pierce 1, 2 Handed, Survival tool with no setback to mechanics tool use, Mirror finish 1
Stealth Suit
Difficulty 2R
Time 10 Hours
Soak 1, Encumbrance 1, 2 Hard Points
Leg Brace, Movement Assist, Breath Mask, Stealth Assistance (Upgrade), Skill Assist Stealth (Boost), Embellishment Stealth (Advantage), Insulated Heat and Cold
It won't look like normal clothing, and wearing utility belt or lbe over it will probably be less effective.
Z6 Jetpack Template 2R, 16 Hours
Karis's Survival Knife
Base template Damage Plus+2 crit 3 range engaged encumb 1 HP 1 Defense 1 Bayonet (Melee +1 3 Engaged) - Pierce , accurate, survival tool, knockdown, vicious) Flaw- difficult to repair
Critical Injuries & Conditions
Light Armor Prototype
Soak 3, Defense 1, Encumbrance 3, Breathmask cost to make 300, charging 350
Template of: DLT-19D Heavy Blaster Rifle
Ranged - Heavy Damage 10 Crit 3 Range Long Encumbrance5 HP 2 (R) 3100 9 Accurate 2, Auto-fire, Cumbersome 3, Pierce 2
Reduce difficulty of Ranged combat checks at Long and Extreme range once.
Droid Arm Template:
Encumbrance: 40, HP Required 2 if mounted on a vehicle.
Can not move by itself, must be carried or mounted on a ship.
Brawn: 4, Agility 1, Intellect 2, Cunning 1, Willpower 1, Presence 1
It has 2 attachments, a heavy lifting and digging attachment, and a fine manipulation attachment. To swap between them takes 2 actions, to swap between them faster requires a Hard Mechanics check.
Needs to have a Directive programmed, or can be used entirely manually by an operator. For digging/lifting/moving it uses Athletics, the fine manipulator uses skills based on action taken.
Can only affect one facing.
Materials cost: 2,500 credits
3 Purple, 60 hours