Guided Shot, Pierce 2 (normal)/5 (Crystal tip), Aim, Sight (+1blue die and advantage on successful combat check)
Damage
4 (normal), 7 (crystal)
Critical
5
Combat Knife (1 eligible mod, used)
Range
Engaged
Skill
Lightsaber
Pierce 3, Sunder, Vicious 2 (+1 from serrated edge)
Damage
2+
Critical
2
Stun Lightsaber
Range
Engaged
Skill
Lightsaber
Ionizing Emitter Matrix: +2 vs droids/vehicles -1 vs other targets Pommel Cap: Stun +2 & item with encumbrance 0 may be stored Kimber Stone: Stun damage quality
1 Emergency Medpac- 1 enc
2 Stimpaks (heal 5-x, x is uses during each day)
1 Backpack- +4 enc threshold
1 Thermal Cloak- 2 enc
1 Climbing Gear- 1 enc
2 Field Rations (heal 2 strain)
Spool of tripwire
Electobinoculars- remove black die due to long range or poor light, 1 enc
Assets & Resources
22 Crystal bullets
10 Tranq shots (3 diff resilence check to knock out target, 6 strain if fail/3 if succeed)
Pistol Sight: add blue die to shots and gain advantage on success combat checks
Serrated Edge on spine: +1 vicious
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Jump Up
1
87?
Stand from Seated/Prone- 1/r
Ataru Technique
1
87?
lightsaber check: Agility instead of brawn
Forager
1
89?
Food/Water/Shelter skill check= -2 black dice, survival forage checks take 1/2 time
Parry
1
87?
melee damage: 3 strain to block 2 damage+parry rank
Reflect
2
87?
ranged damage: 3 strain to block 2 damage+reflect rank
Keen Eyed
2
89?
Perception/Vilgilance check= -1 black die per rank, reduce time to search specific area in half
Outdoorsman
1
89?
Terrain move/environmental effects check= -1 black die per rank
Toughened
1
89?
Gain +2 wound threshold
Hawk Bat Swoop
1
87?
Perform a Lightsaber (Agility) combat check against target within short range, add Force Die no greater than Force rating. Spend light/dark side token to engage and spend light/dark side to add triumph to check.
Animal Empathy
1
89?
Check to handle/tame animal, add force die no greater than force rating. Spend light/dark token to add success or triumph
Animal Bond
1
89?
Long term bond with animal, Silhouette no greater than half force rating rounded down,
Force Rating
1
89?
Add 1 to force rating
Force Powers
Force Rating
2
Power
Heal/Harm
Description
Heal: Light side only- spend dark/light side to heal #wounds=intellect
Harm: spend dark/light to inflict wounds=intellect. User gains 1 conflict
Upgrade
Effect
Power
Endure
Description
Critical injury= purple die or less, commit (white hex, force die) to temp ignore injury. After effect ends, suffer all effects of injury.
Upgrade
Effect
Power
Alter
Description
Spend dark/light to make short range terrain normal/difficult (CHOICE)
Upgrade
Effect
Control
Spend force token, make survival check to instantly discover critical supply within extreme range
Control
Spend force to share sense with animals in range, gain blue die to perception and vigilance checks+ gain other benefits
Background
Abandoned by parents as a child
Enslaved as is typical of the species, but saved by the monastery
Greatest fear- To lose freedom, especially being controlled like when Nikko was enslaved. Enjoys freedom and helping others, but is very cautious. Doesn't trust people very well, but there are some he will open up to.
Greatest hope- To make a difference of bettering the world. Nikko is unsure of exactly what this means at this time though. He may find helping people great, or he may find freeing animals of the world and finding a unity among animals and people to be more his speed.