Siger Brand by NateCoffey

Species
Mandalorian
Career
Mystic
Specializations
Makashi Duelist (1), Ascetic (2), Alchemist (3)
System
Force and Destiny

4
Threshold 13
Current 13
Threshold 14
Current 14
Ranged 3
Melee 4

Characteristics

2
2
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Siger's Lightfoil
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3, get 1 free advantage on checks, remove 1 setback die from attacks
Damage
6
Critical
2

0
305
125

Weapons & Armor

Lightfoil - Ilum crytal, Superior personalization, Thisspiasian stabilizing coils

Seascape Diving Suit - Portable Plasma Shield with 3 Deflection +1 mods

Personal Gear

Healing Accelerant Talisman
Protective Amulet (add setback dice to checks to determine function, add boost die to force sensitives checks to determine it's a talisman and not just an object)
4 Stimpacks
Starship Plating (For Mando Armor)
Bio-Support Dispenser (For Mando Armor)
Dragite Gem

Assets & Resources

Starting Exp - 105
30 xp - Presence 3
10 xp - Lightsaber 2
10 xp - Ebb/Flow Force Power
5 xp - Resist Disarm
10 xp - Makashi Technique
10 xp - Duelist's Training
30 xp - Ascetic Specialization

Heroic Play/Duty Exp - 165
10 xp - Feint
15 xp - Parry
20 xp - Defensive Training
5 xp - Grit
10 xp - Go Without
10 xp - Grit
15 xp - Intense Focus
20 xp - Force Protection
25 xp - Empty Soul
30 xp - Alchemist Specialization
5 xp - Medicine 1

Starting Wealth Breakdown
350 - Lightfoil Hilt
5000 - Superior Customization
400 - Seascape Diving Suit
2500 - Portable Plasma Shield
300 - 3 Deflection +1 Mods
600 - Healing Accelerant Talisman
100 - 4 Stimpacks

Xp Spent
20 - Iron Soul
25 - Force Rating 2

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Resist Disarm 1 Can spend 2 strain to avoid being disarmed or having weapon damaged or destroyed.
Makashi Technique 1 Use Presence instead of Brawn for Lightsaber checks.
Duelist's Training 1 Add a boost die when engaged with only one opponent.
Feint 1 Can spend a triumph or 3 advantage on a missed to upgrade difficulty of opponent's next attack by 1.
Parry 1 Can spend 3 strain to reduce melee damage taken by 3.
Defensive Training 1 Melee, Brawl, and Lightsaber weapons get Defensive +1.
Grit 2 +2 Strain Threshold.
Go Without 1 Once per session counts as having the right tools for the job when making a skill check.
Intense Focus 1 Can spend 1 strain as a maneuver to upgrade ability of next skill check by 1.
Force Protection 1 Can take 1 strain and commit 1 force die to increase soak by 1. Take 1 strain each round the force die is committed.
Empty Soul 1 Add a black and white pip to all force power rolls while encumbrance is 2 or less.
Iron Soul 1 Heal all strain at end of encounters while encumbrance is 2 or less.

Force Powers

Force Rating
2
Power
Ebb/Flow
Description
Can make an Ebb or Flow power roll as part of a skill check. Can spend a pip to deal 1 strain damage to all engaged enemies with Ebb or to regain 1 strain with Flow.
Upgrade Effect

Background

Motivation

Morality

30 Obligation - Oath
70 Morality
5 Conflict

Description

Other Notes

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