Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 13 |
| Current | 13 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 3 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| ELG-3A Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Add two setback dice to a character's Perception checks to find an ELG-3A on a person's body, Stun Setting |
Damage6 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Kill with Kindness | 1 | The character removes a setback die per rank of Kill with Kindness from their Charm and Leadership checks. | |
| Grit | 1 | +1 Strain Threshold | |
| Inspiring Rhetoric | 1 | The character may take the Inspiring Rhetoric action; making an Average difficulty Leadership check. For each success, one ally within close range recovers one strain. For each advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain. | |
| Confidence | 1 | The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence. If they decrease the difficulty to zero, they do not have to make a Discipline check. |