Cinn Braur by MuddthePuddle

Species
Mandolorian Human
Career
Consular
Specializations
Niman Disciple (Starting) / General
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 16
Current 0
Ranged 0
Melee 2

Placeholder Image

Characteristics

2
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Crossguard Lightsaber
Range
Engaged
Skill
Lightsaber
May spend (1 Despair) or (3 Threat) on enemy Melee or Lightsaber check to disarm enemy.
Damage
6
Critical
2 Adv

25
290
0
2/11

Weapons & Armor

Cross Guard Lightsaber (White)
Jedi Training Suit (Unweighted)

Personal Gear

Handheld Comlink
Stimpack
Backpack

Assets & Resources

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Nu-Class Shuttle

Critical Injuries & Conditions

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Ham Pull
Overwhelmed

Talents

Name Rank Book & Page Description
Parry 1 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Reflect 2 When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon.
Nobody's Foul 1 The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody’s Fool.
Grit 2 Each rank of Grit increases a character’s strain threshold by 1.
Niman Technique 1 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Defensive Training 2 When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character’s ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has)
Toughened 2 The character increases his wound threshold by 2 per rank of Toughened.
Sense Emotions 1 The character adds □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Command 1 Add 口 per rank of Command when making Leadership Checks Affected targets add 口to Discipline Checks for the next 24 hours
Stand Firm 1 As an action, make a hard Leadership check. Choose one ally per Success who increase their wound threshold by the players presence until the end of the encounter.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend (Force Point) to gain (Success) or (Advantage) (user’s choice) on the check.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend (Force Point) to sense all living things within short range (including sentient and non-sentient beings).
The user may spend (Force Point) to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend (Force Point) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Upgrade Effect

Background

Cinn grew up for many years on Concord Dawn. His mother and father attempted to keep his force powers a secret but, as he grew, his force powers expanded beyond his parents control. A week after Cinn turned 4 he was found by the Jedi. He was promptly taken to Coruscant to begin his raining. By the Jedi's calculations, he would be several years behind due to his late start. They could not have been more wrong. Cinn grew fast in the force, outpacing his fellow younglings. Out of his generation of Jedi, he was the first to recieve a master at 18. By 25, Cinn was commanding squads of clones. At 35, during a daunting battle, however, Cinn's Master died to a seperatist assassin, leaving Cinn and his Master's legion to defend a planet. With no way to contact the Republic for reinforcements, Cinn made do. He commanded the legion who followed his every command due to his absolute presence on the battlefield. They defended the planet successfully and Cinn was soon relieved to return to Coruscant. Once Cinn arrived and the Council had heard of his heroics, they decided to promote him to Jedi Knight/General Braur. He accepted graciously and now commands his own Legion with his own Padawan.

Motivation

Conflict = Mayhem
Oath = Justice

Jedi General
The 99th Mudslingers Legion

Morality

Discipline = Obstinance
Honor = Vanity
Pride = Arrogance

50

Conflict: 2

Description

Male
35 years of age
6'3''
Broad build
Dark brown hair
Hazel eyes

Lightsaber scar across his left collar

Other Notes

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Master Romund's Padawan = Padawan Karo
Deveronian Malifax left in temple on Spintir (dead)
City Dark Siders went to = Reles

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