Background
Riskyr grew up and lives on a backwater world generally free of Imperial influence. While that allowed its inhabitants to live generally free of Imperial entanglements, law and justice was typically handled by local crime lords and mercenaries. Generally Risky kept to himself and his shop, working as a local handyman, at least as a front. In the back of the shop he worked on weapon and armor modifications for the local riffraff. Risky may have been too good of a fixer, and fell on hard times with too few customers within the recent months. Despite his having bad feelings about a particularly lucrative job, Risky would modify a weapon that would be used (without his knowing) in the assassination of a local crime lord (or Imperial official). The investigators (Bounty Hunters or Imperial officials, GM's discretion) of the murder soon traced the weapon back to Risky, and soon came knocking down his door only to find Risky (who had received word from other associates) was already on the run.
Motivation
Relationship: Comrades
Risky initially took service jobs from anyone who stepped through his doors, and the credits to pay. He soon became noted for his aptitude in weapon modifications both legal and illegal, and developed a reputation as being the "go to" guy on the local underworld. To this day he maintains relationships with several clients that have been repeat customers. Though due to the bounty on his head following his escape, Risky may find his trustworthy contacts are limited.
Depending on game masters discretion and setting of story, one of the other PCs may have had dealing in the past with Risky, either as a direct customer, or a consultant. Underworld PCs (bounty hunters, smugglers) may have had numerous dealings with Risky, allowing them to have a professional respect for each other. Likewise Rebel PCs may have called on his services to facilitate a quick escape off world, or emergency repairs. In such a case a rebel PC may recognize Risky, remember the favor Risky had done for him in he past, (as well as recognizing a potential asset), and rush Risky along with him.
Obligations
Primarily Bounty because Risky has escaped initial capture by those chasing him. At the GMs discretion Riskys obligation could be increased to include favor as well (representing Risky having to call upon friends and contacts to evade his would be captors) in exchange for increased credits (representing how lucrative the job was that ultimately gets Risky in trouble in the first place).
Description
Risky is 32 years old. He stands 1.45 meters tall. He has fawn colored fur with a large patch of white on his chest, and a smaller diamond shaped patch on the back of his neck. He has brown eyes and a long braided beard.