Edge of the Empire
| Threshold | 19 |
| Current | 0 |
| Threshold | 10 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Auto-Fire, Cumbersome 3 |
Damage10 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
| Punch |
RangeEngaged |
SkillBrawl |
|
Damage+0 |
Critical5 |
||
| Electrostaff |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3 |
Damage+4 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 2 | Forged In Battle p.34 | Gain +2 wound threshold |
| Rapid Reaction | 1 | Forged In Battle p.34 | Suffer a number of strain to add an equal number of success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
| Quara | 1 | Dangerous Covenants p. 20 | Quara begin the game with one rank in Athletics or one rank in Coercion. Furthermore, |
| Special Abilities | 1 | Dangerous Covenants p.20 | All Aqualish are capable of breathing underwater. In addition, they begin the game with one rank in Brawl. Characters cannot train brawl above rank 2 during character creation. |
| Bodyguard | 2 | Forged In Battle p.34 | Once per round, perform the body guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of body guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
| Conditioned | 2 | Forged In Battle p.34 | Remove K per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned. |
| Moving Target | 1 | Forged in Battle p. 34 | If the character has already acted this round, increase ranged defense by 1 per rank of moving target. |
| Improved Bodyguard | 1 | Forged in battle p.33 | Once per session, when an ally protected by bodyguard talent suffers a hit, suffer hit instead. |