Commit 1 Force Die. For every full encounter 1 FD remains, heal 1 wound per rank of healing trance.
Keen Eyed
1
Remove 1 setback per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Rapid Reaction
1
Suffer a number of strain no more than ranks in Rapid Reaction to add an equal number of successes to initiative checks.
Sense Danger
1
Once per session, remove 2 setback from any 1 check.
Toughened
1
Gain +2 wound threshold.
Uncanny Reactions
1
Add 1 boost die per rank of Uncanny Reactions to all vigilance checks.
Force Powers
Force Rating
2
Power
Conjure
Description
Upgrade
Effect
Power
Enhance
Description
When making an Athletics check, the force user may roll an ENHANCE POWER CHECK as part of the pool. The user may spend pips to gain either success or advantage on the check.
Upgrade
Effect
Power
Forsee
Description
The force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend pips to gain vague hints of events to come, up to a day into his own personal future.
Upgrade
Effect
Power
Move
Description
The Force user can move small objects via the Force. The user may spend pips to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.