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Frenzied Attack |
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When making a Brawl or Melee check suffer a number of strain up to ranks in frenzied attacks upgrade check |
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Basic Combat Training |
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Brawl and Ranged (light) become Career skills |
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Second Wind |
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Once per encounter may use second wind incidental to heal strain equal to ranks Second Wind |
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Quick draw |
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Draw or holster weapon as incidental |
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Jump Up |
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Once per round may stand from seated or prone as incidental |
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Defensive Stance |
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Once per round, may perform defensive stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered cannot exceed ranks in Defensive Stance. |
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Grit x3 |
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+1 strain threshold |
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Toughened |
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+2 WT |
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Dedication x2 |
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+1 to characteristic (Presence) +1 (Brawn) |
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Dodge |
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When targeted by combat may perform dodge incidental to suffer a # strain no greater than ranks in Dodge then upgrade difficulty of the check by that # |
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Inspiring Rhetoric |
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Take Inspiring Rhetoric action: Make avg leadership check each success 1 ally within close range recovers 1 strain. Spend adv to cause 1 affected ally to recover 1 additional strain |
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Inspiring Rhetoric improved |
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Each ally affected by Inspiring Rhetoric gains boost die on all skill checks for a number of rounds equal to ranks in leadership |
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Kill with Kindness |
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Remove setback per rank of kill with kindness from all charm and leadership checks |
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Congenial x2 |
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May suffer # of strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty when targeted by Charm or Negotiation checks by an equal # number. Strain suffered this cannot exceed ranks in Congenial |
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Disarming Smile |
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Take Disarming Smile action succeed a charm check to lower all defenses of a target by ranks in Disarming Smile until end of encounter |
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Just Kidding! |
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Once per round as an incidental spend 1 destiny point to ignore despair generated by character or any ally in short range |
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Dont Shoot |
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Once per session make a hard charm check. on success cannot be the target if combat checks until the end of encounter or until making a combat check |
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Works like a charm |
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Once per session may use presence instead of base attribute on roll |