Age of Rebellion
| Threshold | 20 |
| Current | 0 |
| Threshold | 16 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 2 | ||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 0 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 1 | |||
| Knowledge: Xenology (Int) | 0 |
| DC-15 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 3, Pierce 2, Stun Setting, Accurate 1 |
Damage13 |
Critical3 |
|
| Sap Gloves |
RangeEngaged |
SkillBrawl |
|
| Concussive 1 |
Damage+2 |
Critical5 |
|
| Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add 1 boost die per rank to all Athletics and Resilience Checks | |
| Clanker Killer | 3 | before rolling a combat check targeting a droid, take out a number of boost die up to ranks in Clanker Killer, and add 1 success or 1 advantage for each dice | |
| Deadly Accuracy | 1 | When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Brawl) | |
| Outdoorsman | 1 | Remove 1 setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | |
| Combat Veteran | 1 | The character adds 1 boost die per rank to his Brawl and Discipline checks. | |
| Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
| Rapid Reaction | 1 | Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks. | |
| Grit | 2 | Strain Threshold +1 | |
| Toughened | 3 | Wound Threshold +2 |