Average Joe schmo by Gotmilk74

Species
Clone
Career
Clone Soldier
Specializations
Clone Trooper, Clone Veteran
System
Age of Rebellion

5
Threshold 20
Current 0
Threshold 16
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-15 Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 3, Pierce 2, Stun Setting, Accurate 1
Damage
13
Critical
3
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
+2
Critical
5
Mk II EMP Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
260
1500
12

Weapons & Armor

Phase 1 Clone Trooper Armor Enc 1 (4) HP 1 (3)
*helmet has built in comlinks
Physiological Enhancement System HP Req 2: Athletics skill +1, Resilience skill +1, Coordination Skill +1

DC-15 Blaster Rifle Enc 6 HP 2 (4)
Augmented Spin Barrel HP Req-2:
Damage +3, Pierce +1, Accurate +1 and add 1 setback dice to maintenance of the weapon.

Sap Gloves Enc 1 HP 1
*Spotting these gloves requires a Daunting (4 difficulty) Perception check.

3 Mk II EMP Grenade Enc 3 (1) HP 0

Personal Gear

Enc Thresh = 13

Backpack Enc + 4

Utility Belt Enc +1

Extra Reload Enc 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 Add 1 boost die per rank to all Athletics and Resilience Checks
Clanker Killer 3 before rolling a combat check targeting a droid, take out a number of boost die up to ranks in Clanker Killer, and add 1 success or 1 advantage for each dice
Deadly Accuracy 1 When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Brawl)
Outdoorsman 1 Remove 1 setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Combat Veteran 1 The character adds 1 boost die per rank to his Brawl and Discipline checks.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Rapid Reaction 1 Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks.
Grit 2 Strain Threshold +1
Toughened 3 Wound Threshold +2

Background

Motivation

Duties

Duty Value = 0

Description

Other Notes

Logs

-10 Duty for 10 XP

30 XP for Brawn Characteristic +1
30 XP for Agility Characteristic +1
30 XP for Willpower Characteristic +1

20 XP for Clone Veteran Specialization

5 XP for Physical Training (Clone Trooper)
10 XP for Clanker Killer (Clone Trooper)
15 XP for Deadly Accuracy (Clone Trooper)
20 XP for Clanker Killer (Clone Trooper)
5 XP for Outdoorsman (Clone Veteran)
10 XP for Combat Veteran (Clone Veteran)
5 XP for Toughened (Clone Veteran)
10 XP for Clanker Killer (Clone Veteran)
15 XP for Improved Clanker Killer (Clone Veteran)
5 XP for Quick Draw (Clone Veteran)
10 XP for Rapid Reaction (Clone Veteran)
15 XP for Combat Veteran (Clone Veteran)
5 XP for Grit (Clone Veteran)
10 XP for Toughened (Clone Veteran)
5 XP for Grit (Clone Trooper)
5 XP for Toughened (Clone Trooper)

1000 Credits for Clone Trooper kit (DC-15 Rifle)
50 Credits for Backpack
25 Credits for Utility Belt
25 Credits for Extra Reload
1750 Credits for Augmented Spin Barrel
1000 Credits for full modifications to Augmented Spin Barrel (Damage +2, Pierce +1, Accurate +1)
3000 Credits for Physiological Enhancement Systems
600 Credits for full modifications to Physiological Enhancement Systems (Athletics skill +1, Resilience skill +1, Coordination Skill +1)
50 Credits for Sap gloves

Return to Top