Threshold | 20 |
Current | 0 |
Threshold | 16 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 1 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 1 | |||
Knowledge: Xenology (Int) | 0 |
DC-15 Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumbersome 3, Pierce 2, Stun Setting, Accurate 1 |
Damage13 |
Critical3 |
|
Sap Gloves |
RangeEngaged |
SkillBrawl |
|
Concussive 1 |
Damage+2 |
Critical5 |
|
Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training | 2 | Add 1 boost die per rank to all Athletics and Resilience Checks | |
Clanker Killer | 3 | before rolling a combat check targeting a droid, take out a number of boost die up to ranks in Clanker Killer, and add 1 success or 1 advantage for each dice | |
Deadly Accuracy | 1 | When acquired, choose one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. (Brawl) | |
Outdoorsman | 1 | Remove 1 setback die per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | |
Combat Veteran | 1 | The character adds 1 boost die per rank to his Brawl and Discipline checks. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or item as an incidental. | |
Rapid Reaction | 1 | Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of success to initiative checks. | |
Grit | 2 | Strain Threshold +1 | |
Toughened | 3 | Wound Threshold +2 |