Zabrak add automatic (x1) Advantage to all coercion checks they make.
Toughened
4
Gain +2 wounds threshold per rank
Improved Toughed
1
Once per session may heal wounds equal to ranks in toughened
Durable
3
Reduce critial injury 10 per rank
Unstoppable
1
If Crit injury is 1 or reduced to 1, do not receive critial injury
Grit
2
Gain +1 strain threshold
Enduring
1
+1 Soak
Force Powers
Force Rating
0
Power
Heal/Harm
Description
Upgrade
Effect
Magnitude
3
Range
Rank 2
Basic
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).
Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.