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Acute Senses |
1 |
|
Add 1 boost dice to Perception and Vigilance checks. |
|
Low-Tech Users |
1 |
|
Upgrade difficulty of checks to use technology not available on their home world. May become familiar with equipment after time, removing the difficulty for the specific equipment. Remove this disadvantage with 10XP. (Removed for Ranged: Light) |
|
Conditioned |
1 |
|
Remove Setback Die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned |
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Street Smarts |
1 |
|
Remove Setback Die per rank of Street Smarts from Streetwise or Knowledge (underworld) checks. |
|
Shien Technique |
1 |
|
When making a check using the Lightsaber skill, the character may use Cunning instead of Brawn. |
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Parry |
2 |
|
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
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Counterstrike |
1 |
|
When an attack misses the character and generates a despair or 2 threats, may upgrade next Lightsaber (Cunning) attack against the attacker during the encounter once. |
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Defensive Stance |
1 |
|
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
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Dedication |
1 |
|
Gain +1 to a single characteristic. (used on Cunning) |
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Reflect |
2 |
|
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
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Improved Reflect |
1 |
|
When reflecting a hit that generated a threat or three despair, may hit one target in medium range with the same damage as the initial hit after original attack resolves. |