Upgrade the difficulty of any combat check targeting this character four times.
Durable
3
Subtract 30 from Critical Injury rolls made against the character.
Parry (Improved)
5
When struck by a melee attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When parrying a hit that generated despair or 3 threats, may hit attacker once with a wielded Brawl, Melee, or Lightsaber weapon dealing base damage, after the original attack is resolved.
Reflect (Improved)
5
When struck by a ranged attack but before applying Soak, suffer 3 Strain to reduce damage by 7. When reflecting a hit that generated despair or 3 threats, , may hit one target within Medium range dealing the same damage as the initial attack, after the original attack is resolved.
Saber Throw
1
Make a Lightsaber check against a target within Medium range, adding FD up to Force rating: spend 1 FP for attack to succeed and 1 FP for lightsaber to return to hand.
I Have You Now
1
After inflicting a Critical Hit or Injury in combat, may spend advantage to add +20 to Critical Hit or Injury roll results.
Integrated Combat
1
Whenever Moff Damon makes a combat check with his lightsaber and generates a Critical Injury, he may also, as an incidental, activate one Force power he possesses as if he had spent FP equal to the severity of the Critical Injury.
Force Powers
Force Rating
4
Power
Force Choke
Description
May spend FP to immobilise a target within Short range until the end of Vader’s next turn; may spend FP to inflict 1 Wound on the target, ignoring Soak and may do so multiple times. Vader may also roll an opposed Discipline vs. Discipline check against the target, if the check succeeds, the target suffers a Critical Injury, adding +10 to the roll per FP spent on the check.