Character Name

Matwe by Duffners

Species
Human
Career
Smuggler
Specializations
Scoundrel
System
Edge of the Empire

5
Threshold 13
Current 16
Threshold 12
Current 3
Ranged 0
Melee 0

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Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0 Some adj
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 1
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Fists
Range
Engaged
Skill
Brawl
Damage
3
Critical
5
Frag Grenade
Range
Short
Skill
Ranged: Light
Damage
8
Critical
4

5
5
44
7

Weapons & Armor

- Blaster Pistol
- Frag Grenade (1)
- Laminate Armor

Personal Gear

- 1 Stimpack (Use a maneuver to heal 5 wounds to a living creature. Consumed on use.)
- Comlink (Allows communication between other characters with comlinks.)

Assets & Resources

- Magnetic lock

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Plausible Deniability 1 Remove 1 Setback die from all Coercion and Deception checks.

Background

Matwe grew up on Coruscant, unfazed by the scope and diversity of the planet. He and his brother, Rikard, explored Coruscant's seedier sectors, trying to make a living and a name for themselves among the dregs and scoundrels in the underworld. After Rikard botched a job for the Pykes, the crime syndicate demanded that he pay for the losses; Rikard will be stuck working for them until he dies. Matwe can’t bring himself to abandon his brother, and if he ever gets on the Pykes' bad side, Rikard will be sure to pay.

Motivation

Obligations

- 5 (Family)

Description

Other Notes

- You make your way through the under-world by lying, cheating, and stealing, if need be. If that doesn’t work, a sly grin and some swagger might just keep you out of the worst of trouble.
- You’ve been around the block once or twice and know your way around the black mar-ket. If someone needs you to procure a contraband item, a good starting point is the Umbra Club, where you know some of the death stick dealers, in-cluding Speng, a fellow human.
- You’re handy with a blaster, and it has often meant the difference between getting paid and another week of scrounging.

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