"Seren" Sekt by Lauk

Species
Chiss
Career
Sentinel
Specializations
Shadow, Shien Expert, Padawan
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
4
4
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 4
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) X 3
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 3
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 2, Linked 1, Generate 1 Advantage
Damage
8
Critical
3
Superior Double-Bladed Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 2, Linked 1, upgraded Sunder, Vicious 1, Unwieldy 3,, Generate 1 Advantage
Damage
9
Critical
2

0
695
1070
11/12

Weapons & Armor

DR-45 "Dragoon" Cavalry Blaster w/ Custom Grip, Hair Trigger w/ -k mod, SoroSuub "Bantha's Eye" Laser Sight ( Enc 1, 0/3 HP)

Double-Bladed Lightsaber w/ Hilt Masking Kit (Enc 2, ?/4 HP)

Riot Armor w/ Repulsor Pack (2 Soak, Enc 3, 0 when worn, HP 0/2

Catch Vest (2 Soak, 1 against non-energy weapons, Enc 1, 0 when worn, HP 0/0)

SoroSuub Wipe-3 Data-Purge Grenade (Enc 1) 1, 1 stored

Proton Grenade (Enc 1) 2

Personal Gear

Backpack (+4) 50c
Utility Belt (+1) 25c
Comlink (Enc 0) 25c
Earbud Comlink (Enc 0) 75c
Extra Reload (Enc 1) 25c
Slicer Gear (Enc 2) 500c
Disguise Kit (Enc 0) 100c
Personal Transponder (Enc 0) 100c
Concealed Recorder (Enc 0) 175c
Sporting Macrobinoculars (Enc 1) 250c
Concealed Escape Kit (Enc 0) 450c
Breath mask (Enc 1) 25c
Stimpack (Enc 0) 2
Ship Tracker

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Infravision 1 Chiss Remove up to 1 setback dice from checks due to lighting conditions.
Street Smarts 1 Shien Expert Remove k per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Codebreaker 1 Shadow Remove k per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Conditioned 1 Shien Expert Remove k per ranks of conditioned from Athletics and Coordination checks. Reduce the damage and strain suffer from falling by 1 per rank of Conditioned.
Slight of Mind 2 Shadow Add b to all stealth checks unless the opposition is immune to force powers.
Now You See Me 1 Shadow Once per Session, take Now You See Me action. Make a Hard (ppp) Deception check to make a number of NPCs equal to Cunning within Medium Range forget all interactions they’ve had with the character for the past 30 minutes.
Parry 2 Shien Expert, Padawan When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Reflect 2 Shien Expert When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Side Step 1 Shien Expert Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.
Dodge 2 Shadow When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Quick Draw 1 Padawan Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened 2 Padawan Gain +2 Wound Threshold
Grit 2 Shadow, Padawan Gain +1 Strain Threshold
Well Rounded 2 Shadow, Padawan Choose any 2 skills. They permanently become career skills. Cool, Discipline, Ranged (Light), Piloting (Space)
Shien Technique 1 Shien Expert When making a check using the Lightsaber Skill, character may use Cunning instead of Brawn.
Master of Shadows 1 Shadow Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1.
Dedication 1 Shadow Int
Improved Reflect 1 Shien Expert When reflecting a hit that generated a Despair or 3 Threat, may hit one target in medium range with the same damage as the initial hit, after original attack resolves.
Embrace Your Hate 1 After making a successful Brawl, Lightsaber, or Melee combat check, the character may spend one Destiny Point and then gain Conflict equal to the number of dark side Destiny Points in the Destiny pool to add an equal amount of damage to one hit of the attack. The character may use this ability once per encounter for each rank of Embrace Your Hate.
Inner Peace 1 Once per encounter, the character may convert a number of dark side Destiny Points equal to the character's ranks in Inner Peace to light side Destiny Points. The character reduces the amount of Conflict they gain at the end of the session by 1 plus 1 per Destiny Point converted.

Force Powers

Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.

The user may spend (Force pip) to gain success or advantage (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Piloting (Planetary) skill.
Control Enhance can be used with the Coordination skill.
Control Enhance can be used with the Piloting (Space) skill.
Control Ongoing Effect Commit 1 Force Die. The user increases his Agility characteristic by 1

Background

Motivation

Morality

57

Description

Other Notes

Microdroid Listener would be cool.

Earbud Comlink

Earbud comlinks are tiny, unobtrusive communications devices that fit snugly into an individual's ear. Popular among spies, ambassadors, and criminals, these miniature devices are activated by touching an ear or quietly clicking one's teeth. Once a device is activated, users can either talk normally or subvocally. Due to the earbud's tiny, low-output powercell, it has significantly reduced range compared to more common comlink models.

Earbud comlinks have a useable range of long. Noticing that an individual is wearing an earbud comlinks requires a Hard (ppp) Perception check.

Concealed Escape Kit

A concealed Escape Kit has everything an individual needs to escape most short term internments. Hidden in the false heel of a shoe or boot, a concealed Escape Kit includes a number of miniature tools designed to help an agent open locks and escape holding cells. A typical kit includes a small pair of wire cutters, a durasteel file, a length of slicewire, a miniature mem-stik containing maps and information about the agent's region of operation, and a tiny, single use laser cutter. Most kits also include a thin, flexible monoknife hidden lengthwise in the footwear's sole.

A concealed Escape Kit upgrades the ability of all Mechanics and Skullduggery checks made to escape confinement once. The laser cutter works for a single round before it's energy cell burns out, usually just enough time to destroy a mechanical lock or cut through a metal bar. The monoknife has the following profile: [Melee; Damage +1; Critical 3; Range [Engaged]; Pierce 1]. Characters upgrade the difficulty of checks to detect a concealed escape kit twice.

Concealed Recorder

A surreptitiously captured moment can be turned into evidence that wins wars, topples governments, or simply persuades a certain person to remain silent. Many corporations and investigative groups have produced a wide range of specialized recorders that can be effectively hidden. Although usually made to capture full-color holos with audio, such devices sometimes capture flat screen images or audio only, depending on the needs of the user. These miniature recording devices can be installed in an innocuous item, such as a light fixture or chronometer, and left to record until retrieved by the operator. Simple programming optimizes data storage, pausing recording when no activity is detected.

Add two k to a character's Perception checks to find a concealed recorder on a person's body.

Disguise Kit

Most clandestine operatives are relatively nondescript in looks and personality, which assists them in their work by making it difficult for others to remember them. Even so, these agents often use disguises to further obfuscate their looks and confound their enemies. Disguise kits are simple collections of makeup, wigs, hairpieces, prosthetic features, and chromatic iris alternators, some even contain programmable skinweave for altering fingerprints and and DNA cloaks to spoof advanced genetic scanners. In addition disguise kits contain basic camouflage paints for use in various environments to help an agent blend into surroundings. The vast majority of kits are tailored for specific species rather than being general disguise kits. After all, a Mon Calamari infiltrator using a wig and makeup designed for a human will Garner the opposite of the desired effect.

Microdroid Listener

Enc 0, Price (R) 1500, Rarity 6

These tiny spiderlioe automata, little more than mobile audio bugs, are barely worth the name "droid." Characters must place and activate them like any other audio bug, hiding them behind furniture or in vents. However, once the microdroid are in place, they follow a set of preprogrammed instructions from their master, returning to the operator after a set period of time or upon detection of a specific keyword or audio cue. Because microdroids do not broadcast their surveillance data, they can be quite difficult to detect until they return.

Planting the device without being noticed requires an opposed Skullduggery check vs. Vigilance. Once the bug is in place, a character must make a Daunting (pppp) Vigilance check to locate it even if they are specifically searching for one. The microdroid has no self-defense or evasive capabilities, although some manufacturers fit their models with a self-destruct in case of tampering.

Personal Transponder

Tracking the transponder requires an average (2 difficulty) Computers check. +2 difficulty at each range band beyond Close (at a planetary scale).

Sporting Macrobinoculars

Sporting macrobinoculars incorporate typical macrobinocular functions with video recording and playback features. Aleena sports enthusiasts are typically credited with the integration of these extra features into the device. Sporting macrobinoculars also see use in the field of espionage. Spies can track their targets’ schedules or selectively record their prey’s actions for later review.
Sporting macrobinoculars magnify objects up to five kilo­ meters away, and can record objects viewed. They also re­ move ■ imposed due to long range or poor light.

Proton Grenade

Ranged (Light), Range short, Damage 10, enc 1, price 60, rarity 4

Often used for demolitions work, proton grenades are powerful explosives based on proton torpedo warhead technology. While popular models like Mesonics' grenade and the Merr-Sonn 7-PrG are not as powerful as baradium fueled thermal detonators on their own, proton charges are better able to trigger sympathetic explosions, multiplying their effectiveness when used in arrays. Simply to use, proton grenades feature a magnetic clamp or adhesive to stick to key structural supports, doors, or hatches, and can use either a timer or a link to a detonator or trigger.

In an explosive device using proton grenades, the second grenade adds +20 damage, the third adds +30, the fourth adds +40, and the fifth adds +50, for a total of 150 damage for five grenades. After the fifth grenade, additional grenades do not add additional damage, but they do increase the blast radius by one range band per additional grenade.


Wipe-3 Data-Purge Grenade

Ranged (Light), Range short, Enc 1, Price 100, Rarity 7

SoroSuub's Wipe-3 Data-Purge Grenade erases electronically stored data from all devices within it's blast radius with a brief, but intense, electromagnetic pulse. Most individuals and organizations who want to keep their data out of enemy hands use similar technologies. Imperial facilities handling classified materials keep several data-purge grenades on hand to erase compromised systems. Saboteurs and data thieves employ Wipe-3s to cover their tracks and erase important enemy data. It is possible to harden systems against such attacks, but the cost and added weight are often prohibitive.

Any computer or similar technology hit by a data-purge grenade loses all programming, memory, and any other kind of electronically stored data but remains otherwise undamaged. A droid hit by a data-purge grenade must succeed on a hard resilience check or suffer 1 strain, plus 1 additional strain per failure. At the GM's discretion, 3 threats or a despair on the check can cause the droid to lose portions of it's memory.

Hilt Masking Kit

Openly carrying a lightsaber often causes undue comment and notice, and sometimes an automatic death sentence. Owners of such a weapon may have many reasons to want a subtler presence, yet still keep their lightsaber by their side. Whatever the reason, Force users may make use of a hilt-masking kit to disguise their weapon.

There is no "universal" kit when it comes to hilt-masking. The form each disguised Hilton takes is personal and sometimes limited by the materials at hand. The cost, rarity, and encumbrance of a hilt masking kit are the same as those of the item it is meant to look like.

Whatever form the masking takes, it provides two important qualities: it looks as little like a lightsaber as possible, and it provides quick and easy access to the weapon when needed.

Base Modifiers: When attached to a lightsaber, this attachment adds two failures to any attempts by other characters to find the lightsaber or identify the lightsaber.

Repulsor Pack

While lacking the range and power of a true jetpack, a repulsor Pack provides reliable-and less terrifying-alternative for those new to.peraonal flight devices. A repulsor Pack allows for controlled descent from nearly any height, as well as hovering speeds of up to 35 kilometers per hour. It's name being something of a misnomer, a repulsor Pack actually consists of a number of anally, relatively low powered repulsor mounted to the user's torso and limbs. Perhaps due to the importance of leg movement in most packs for controlling movement and speed, the devices are sometimes disparagingly called "jet pants.'

Base Modifiers: Allows the user to function as a speed 1, handling -1, system strain threshold 2 vehicle that can only operate in atmosphere and has the same silhouette as the operator. It has a maximum altitude of seventy-five meters, and the operators Coordination Skill is used for any relevant checks.

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