Microdroid Listener would be cool.
Earbud Comlink
Earbud comlinks are tiny, unobtrusive communications devices that fit snugly into an individual's ear. Popular among spies, ambassadors, and criminals, these miniature devices are activated by touching an ear or quietly clicking one's teeth. Once a device is activated, users can either talk normally or subvocally. Due to the earbud's tiny, low-output powercell, it has significantly reduced range compared to more common comlink models.
Earbud comlinks have a useable range of long. Noticing that an individual is wearing an earbud comlinks requires a Hard (ppp) Perception check.
Concealed Escape Kit
A concealed Escape Kit has everything an individual needs to escape most short term internments. Hidden in the false heel of a shoe or boot, a concealed Escape Kit includes a number of miniature tools designed to help an agent open locks and escape holding cells. A typical kit includes a small pair of wire cutters, a durasteel file, a length of slicewire, a miniature mem-stik containing maps and information about the agent's region of operation, and a tiny, single use laser cutter. Most kits also include a thin, flexible monoknife hidden lengthwise in the footwear's sole.
A concealed Escape Kit upgrades the ability of all Mechanics and Skullduggery checks made to escape confinement once. The laser cutter works for a single round before it's energy cell burns out, usually just enough time to destroy a mechanical lock or cut through a metal bar. The monoknife has the following profile: [Melee; Damage +1; Critical 3; Range [Engaged]; Pierce 1]. Characters upgrade the difficulty of checks to detect a concealed escape kit twice.
Concealed Recorder
A surreptitiously captured moment can be turned into evidence that wins wars, topples governments, or simply persuades a certain person to remain silent. Many corporations and investigative groups have produced a wide range of specialized recorders that can be effectively hidden. Although usually made to capture full-color holos with audio, such devices sometimes capture flat screen images or audio only, depending on the needs of the user. These miniature recording devices can be installed in an innocuous item, such as a light fixture or chronometer, and left to record until retrieved by the operator. Simple programming optimizes data storage, pausing recording when no activity is detected.
Add two k to a character's Perception checks to find a concealed recorder on a person's body.
Disguise Kit
Most clandestine operatives are relatively nondescript in looks and personality, which assists them in their work by making it difficult for others to remember them. Even so, these agents often use disguises to further obfuscate their looks and confound their enemies. Disguise kits are simple collections of makeup, wigs, hairpieces, prosthetic features, and chromatic iris alternators, some even contain programmable skinweave for altering fingerprints and and DNA cloaks to spoof advanced genetic scanners. In addition disguise kits contain basic camouflage paints for use in various environments to help an agent blend into surroundings. The vast majority of kits are tailored for specific species rather than being general disguise kits. After all, a Mon Calamari infiltrator using a wig and makeup designed for a human will Garner the opposite of the desired effect.
Microdroid Listener
Enc 0, Price (R) 1500, Rarity 6
These tiny spiderlioe automata, little more than mobile audio bugs, are barely worth the name "droid." Characters must place and activate them like any other audio bug, hiding them behind furniture or in vents. However, once the microdroid are in place, they follow a set of preprogrammed instructions from their master, returning to the operator after a set period of time or upon detection of a specific keyword or audio cue. Because microdroids do not broadcast their surveillance data, they can be quite difficult to detect until they return.
Planting the device without being noticed requires an opposed Skullduggery check vs. Vigilance. Once the bug is in place, a character must make a Daunting (pppp) Vigilance check to locate it even if they are specifically searching for one. The microdroid has no self-defense or evasive capabilities, although some manufacturers fit their models with a self-destruct in case of tampering.
Personal Transponder
Tracking the transponder requires an average (2 difficulty) Computers check. +2 difficulty at each range band beyond Close (at a planetary scale).
Sporting Macrobinoculars
Sporting macrobinoculars incorporate typical macrobinocular functions with video recording and playback features. Aleena sports enthusiasts are typically credited with the integration of these extra features into the device. Sporting macrobinoculars also see use in the field of espionage. Spies can track their targets’ schedules or selectively record their prey’s actions for later review.
Sporting macrobinoculars magnify objects up to five kilo meters away, and can record objects viewed. They also re move ■ imposed due to long range or poor light.
Proton Grenade
Ranged (Light), Range short, Damage 10, enc 1, price 60, rarity 4
Often used for demolitions work, proton grenades are powerful explosives based on proton torpedo warhead technology. While popular models like Mesonics' grenade and the Merr-Sonn 7-PrG are not as powerful as baradium fueled thermal detonators on their own, proton charges are better able to trigger sympathetic explosions, multiplying their effectiveness when used in arrays. Simply to use, proton grenades feature a magnetic clamp or adhesive to stick to key structural supports, doors, or hatches, and can use either a timer or a link to a detonator or trigger.
In an explosive device using proton grenades, the second grenade adds +20 damage, the third adds +30, the fourth adds +40, and the fifth adds +50, for a total of 150 damage for five grenades. After the fifth grenade, additional grenades do not add additional damage, but they do increase the blast radius by one range band per additional grenade.
Wipe-3 Data-Purge Grenade
Ranged (Light), Range short, Enc 1, Price 100, Rarity 7
SoroSuub's Wipe-3 Data-Purge Grenade erases electronically stored data from all devices within it's blast radius with a brief, but intense, electromagnetic pulse. Most individuals and organizations who want to keep their data out of enemy hands use similar technologies. Imperial facilities handling classified materials keep several data-purge grenades on hand to erase compromised systems. Saboteurs and data thieves employ Wipe-3s to cover their tracks and erase important enemy data. It is possible to harden systems against such attacks, but the cost and added weight are often prohibitive.
Any computer or similar technology hit by a data-purge grenade loses all programming, memory, and any other kind of electronically stored data but remains otherwise undamaged. A droid hit by a data-purge grenade must succeed on a hard resilience check or suffer 1 strain, plus 1 additional strain per failure. At the GM's discretion, 3 threats or a despair on the check can cause the droid to lose portions of it's memory.
Hilt Masking Kit
Openly carrying a lightsaber often causes undue comment and notice, and sometimes an automatic death sentence. Owners of such a weapon may have many reasons to want a subtler presence, yet still keep their lightsaber by their side. Whatever the reason, Force users may make use of a hilt-masking kit to disguise their weapon.
There is no "universal" kit when it comes to hilt-masking. The form each disguised Hilton takes is personal and sometimes limited by the materials at hand. The cost, rarity, and encumbrance of a hilt masking kit are the same as those of the item it is meant to look like.
Whatever form the masking takes, it provides two important qualities: it looks as little like a lightsaber as possible, and it provides quick and easy access to the weapon when needed.
Base Modifiers: When attached to a lightsaber, this attachment adds two failures to any attempts by other characters to find the lightsaber or identify the lightsaber.
Repulsor Pack
While lacking the range and power of a true jetpack, a repulsor Pack provides reliable-and less terrifying-alternative for those new to.peraonal flight devices. A repulsor Pack allows for controlled descent from nearly any height, as well as hovering speeds of up to 35 kilometers per hour. It's name being something of a misnomer, a repulsor Pack actually consists of a number of anally, relatively low powered repulsor mounted to the user's torso and limbs. Perhaps due to the importance of leg movement in most packs for controlling movement and speed, the devices are sometimes disparagingly called "jet pants.'
Base Modifiers: Allows the user to function as a speed 1, handling -1, system strain threshold 2 vehicle that can only operate in atmosphere and has the same silhouette as the operator. It has a maximum altitude of seventy-five meters, and the operators Coordination Skill is used for any relevant checks.