Age of Rebellion
| Threshold | 17 |
| Current | 0 |
| Threshold | 12 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 3 | ||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Nightsister Energy Bow |
RangeMedium |
SkillRanged: Heavy |
|
| Pierce 4, Unwieldy 3, Vicious 2 |
Damage8 |
Critical2 |
|
| Shistavanen Combat Utility Vibroblade |
RangeEngaged |
SkillMelee |
|
| Pierce 2, Vicious 1 |
Damage3 |
Critical2 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Disorient 1, Knockdown, Stun Setting |
Damage2 |
Critical5 |
|
| SKZ Sporting Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage8 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | Gain +2 wound threshold | ||
| Hunter's Instincts | Forged in Battle, Page 24 | When making an Initiative check, a Shistavanens may use Survival instead of Vigilance or Cool. | |
| Prime Positions | Forged in Battle, Page 24 | When the character or an ally within short range takes cover, that character increases his soak by one per rank of Prime Positions against ranged attacks until he leaves that cover. | |
| Dodge x 2 | Forged in Battle, Page 24 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number | |
| Blind Spot | Forged in Battle, Page 24 | The character and allies within short range add automatic advantage to combat checks they make while benefiting from cover. | |
| Cunning Snare | Forged in Battle, Page 24 | Once per encounter as an action, may create a trap. Any other characters who moves to engaged range of the trap must make an Opposed Vigilance vs. Survival check to avoid harm and ill effects. | |
| Outdoorsman | Forged in Battle, Page 24 | Remove 1 Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. | |
| Prey on the Weak | Forged in Battle, Page 24 | Add +1 damage to one hit of successful combat checks against disoriented targets per rank of Prey on the Weak | |
| Expert Tracker | Forged in Battle, Page 24 | Remove 1 Setback per rank of Expert Tracker from check to find tracks or track targets. Decrease time to track a target by half. | |
| Dedication | Forged in Battle, Page 24 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (1 for cunning) |