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Bacta Specialist |
1 |
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Patients heal 1 additional wound per rank when they heal wounds via bacta tanks or long term care. |
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Bypass Security |
2 |
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Remove ■ per rank from checks made to disable a security device or open a locked door. |
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Codebreaker |
1 |
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Remove ■ per rank from checks to break codes or decrypt communications. Decrease difficulty of such checks by 1. |
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Dedication |
1 |
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gain +1 to a single characteristic. Cannot bring it above 6. |
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Defensive Slicing |
1 |
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When defending computer systems, ad ■ per rank to opponents' checks. |
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Fearsome |
3 |
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When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character’s ranks in Fearsome. |
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Forager |
1 |
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Your character removes up to ■ ■ from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally. |
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Stimpack Specialization |
2 |
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Street Smarts |
2 |
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Once per session, may take a Street Smarts action; make a Formidable (5 purple) Streetwise or Knowledge check to learn one vital clue from the GM. Reduce the difficulty once per rank of Street Smarts. |
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Grit |
4 |
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Each rank of Grit increases your character’s strain threshold by one. |
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Surgeon |
2 |
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When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon. |
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Technical Aptitude |
2 |
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When making a Computer skill check reduce the time spent to complete the task by 25% per rank. |
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Toughened |
2 |
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Gain +2 wound threshold |
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Well Rounded |
1 |
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Choose 2 skills. They permanently become career skills. |
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. |
0 |
medic skills below |
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Anatomy Lessons |
0 |
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Dodge |
0 |
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It's Not That Bad |
0 |
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Master Doctor |
0 |
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Natural Doctor |
1 |
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Once Per Session, may re-roll any 1 medicine check. |
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Stim Application |
1 |
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Take the stim application action, make an avg. med check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 Strain. |
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Improved Stim Application |
0 |
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. |
0 |
medic skills above |
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. |
0 |
Enforcer skills below |
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Defensive Stance |
1 |
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Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Intimidating |
3 |
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May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
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Loom |
1 |
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When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds adv. per rank in Coercion to the ally’s check. |
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Natural Enforcer |
0 |
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Second Wind |
1 |
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Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
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Black Market Contacts |
0 |
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Stunning Blow |
1 |
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When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak |
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Talk the Talk |
1 |
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When making a Knowledge skill check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
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Walk the Walk |
0 |
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0 |
Enforcer skills above |
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1 |
Slicer skills below |
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improved defensive slicing |
1 |
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Natural Programmer |
1 |
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Once per session, may re-roll any 1 Computers or Astrogation check. |
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Master Slicer |
0 |
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Mental Fortress |
0 |
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Skilled Slicer |
0 |
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1 |
Slicer Skills Above |
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