Vanta by vitalvessals

Species
Human
Career
Sentinel; Mystic
Specializations
Sentimental: Shien Expert; Mystic: Seer
System
Force and Destiny

6
Threshold 14
Current 12
Threshold 17
Current 7
Ranged 2
Melee 3

Placeholder Image

Characteristics

3
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Cun) X 3
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (Basic) - w Krayt dragon pearl Breach 1 / Sunder
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 2
Damage
11
Critical
1
Blaster Pistol- +1 Adv. Pierce 2
Range
Medium
Skill
Ranged: Light
Stun
Damage
10
Critical
3
Vibrorapier- Acc. +2, Pierce 7
Range
Engaged
Skill
Melee
Damage
+5
Critical
1
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, vicious 5, 4 hard points
Damage
10
Critical
2

20
585
661342
10/16

Weapons & Armor

Blaster Pistol - 10 Dmg | 3 Crit | +2 Pierce | +1 Advantage | Stun
(-Blaster Actuating Module- +1 Setback Die / +3 Dmg / +2 Pierce
-Custom Grip- -1 Setback Die
-Superior Quality- +1 Dmg +1 Advantage)

Lightsaber (Basic) - 11 Dmg | 1 Crit | 5HP | Breach 1, Vicious 2, Sunder
(-krayte dragon pearl- 2HP)

Vibrorapier (Melee)- 5 Dmg + successes | Crit 1 | Encumbrance 1 | 2HP | Defensive +1, Pierce 7
(Balanced Hilt- Accurate +2 | Encumbrance -1
Mono molecular Edge- Decreases Crit req. by 1 | Pierce +2


Cybernetic Legs III - +1 Agility
Cybernetic Arms VI - +1 Agility

Hooded Robe
Kav-Dann Power Armor. 2 defense | 3 soak | 6 hard points | 4 encumbrance
(-Superior Quality. -1HP | -1 encumbrance | +1 soak
-Strength Enhancing System -2HP +1 Brawn +2 Athletics | +2 Brace Talent (Remove up to 2 Setback dice from a skill based check based on changing conditions, weather, zero gravity, etc.)
-Biofeedback System -2HP Increases strain threshold by 4 while wearing this armor
-Low Friction Coating -1HP | + 1 Melee defense | Add 2 setback dice to mechanics checks to mod or maintain armor | Coordination +1)

Personal Gear

Backpack +4 Encumbrance
Load Bearing Gear +3 Encumbrance
Utility Belt +1 Encumbrance
Disguise Kit - 1 Encumbrance
Rebreather - 1 Encumbrance
Fusion Lantern - 2 Encumbrance
Comm Link (Long Range) - 2 Encumbrance
Electrobinoculars - 1 Encumbrance
Armor- 3 Encumbrance (0 while equipped)
Concealed Recorder- 0 Encumbrance
Blaster pistol- 1 Encumbrance
Lightsaber- 1 Encumbrance
Vibrorapier- 1 Encumbrance

- thermal cloak & cold weather gear - 500 credits
- jetpack

Assets & Resources

Stimpack x5 ( 1 used 1x)
6000 hut trade tokens

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Street Smarts Remove 1 Setback Die per rank of Street Smarts when making Knowledge: Underworld checks.
Shien Technique When making a Lightsaber skill check use Cunning instead of Brawn.
Reflect When hit by ranged attack, suffer 3 strain to reduce damage by 2 + rank of Reflect. (Active)
Conditioned Remove Setback Die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Coordination
Parry When hit by Melee attack, suffer 3 strain to reduce damage by 2 + rank of Parry. (Active)
Toughened Gain +2 Wound threshold.
Reflect When hit by ranged attack, suffer 3 strain to reduce damage by 2 + rank of Reflect. (Active)
Improved reflect When reflecting a hit that generated Crit failure or 3 disadvantages, may hit one target in medium range with same damage as the initial hit, after original attack resolves
Grit +1 strain threshold
Saber throw Perform saber throw action: make lightsaber check as ranged attack at target medium range adding force die no greater than force rating. Must spend force circles and succeed to hit targets spend force circle to have weapon return to hand.
Uncanny Reactions F&D 83 Add blue6 per rank of uncanny reactions to vigilance checks
Keen eyed Remove black6nper rank of Keen Eyed from perception & vigilance checks. Decrease time to search a specific area
Rapid reaction Suffer a number of strainTo add equal number of success to initiatives checks. Strain suffered cannot exceed ranks in rapid reaction.
Sense danger Once per game remove 2 black6 from any one check
Force rating +1 force rating
Disruptive Strike Make combat lightsaber adding force die & spend force points to add failure to the next combat check the target makes

Force Powers

Force Rating
2
Power
Battle meditation
Description
Spend force to add one success to all checks made by # of engaged friendly targets up to presence (2) before the end of his turn, if dark force used, reduce willpower by 1 to a minimum of 1 until end of the encounter.
Upgrade Effect
Range Medium range
Range Short range
Magnitude + additional friendly targets equal to presence per rank of magnitude +# equal to presence ( 4 total)
Power
Misdirect
Description
Create illusions to fool those around her. The user may spend force dots to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Range Spend force dot to increase power’s range bands to range upgrades purchased
Control The user may alter the perceived appearance of the chosen person or object instead of hiding it
Magnitude Spend force dot to affect additional targets equal to Presence per rank of magnitude purchased
Control May use this power to force the target to perceive a single illusory person or object
Power
Enhance
Description
When making an Athletics check, force user may roll an enhance power check as part of the pool. User may spent light force point to gain success or advantage on the check.
Upgrade Effect
Control Enhance can be used with Coordination skill
Control Enhance can be used with Piloting (planetary) check

Background

Father was black market merchant (not a bad dude by black market standards) just trying to provide for his wife & daughter (comfortable but modest life). He specialized in the trafficking of ancient relics, including Jedi relics. Though Dujo had bought many of these relics from my father in the past, it enraged him that my father did not sell to him exclusively. In his rage and greed, Dujo arranged to have my father killed. He recovered all of the Jedi relics my father had aside from those he had given to me as gifts; a lightsaber & holocron housing (?) the memory of a Shien Master.

I was a young teen (maybe 13) when this happened & it threw my mother & I into poverty without his income. She barely scraped by and I learned to steal & deceive (sticky fingers & silver tongue) to help her and myself. Over the years, what free time I had, I spent training in secret with the holocron and the beautiful old lightsaber (purple) that was a gift from my father before he died. He knew that I had always been fascinated by & sensitive to the force so when he came across them in his trade, he knew they would make perfect gifts for me. I trained to protect myself & my mother and had ambitions to one day avenge my father's death.

Since my mother is very poor she lives in a bad area of town & Black Sun thugs are always shaking her down for money & threatening to sell her into slavery if she cannot keep paying them. Sadly I had to sell the holocron for money. I still need to keep sending her money to keep her out of immediate danger until I can somehow remove her from harm's way.

Motivation

Obligations (+20xp)

COMPLETE! 1) Revenge against Dujo the Hutt for father’s death -betrayed by business partner at Dujo’s command
COMPLETE! 2) Mother is poor & struggling. Being shaken down for money by Black Sun thugs with threats to sell her into slavery if she cannot pay. I need to keep sending her $ until I can remove her from harms way.

Morality

Morality Choice (+10xp)

Emotional Strength: Ambition
Emotional Weakness: Greed

69 morality

Description

Human woman in her prime. Medium height (5'8"), and lithe frame. Brown hair and dark eyes. Black line tattoo across her face - over bridge of nose and extending from cheekbone to cheekbone.

Prefers to dress in black and other dark colors with a hooded robe over the top to conceal her weapons.

Other Notes

Return to Top