Aimee Springett by KaarlMills

Species
Balosaur
Career
Spy
Specializations
Sleeper Agent, Martial Artist
System
Age of Rebellion

3
Threshold 18
Current 0
Threshold 11
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
2
4
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Cun) X 2
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

DC-17 hand blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, stun setting.
Damage
7
Critical
3
Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1, Disorient 1, Knockdown, Stun Setting
Damage
2
Critical
3
Garrote
Range
Engaged
Skill
Brawl
Stun Setting, Disorient 1, Knockdown
Damage
2
Critical
Explosive belt
Range
Engaged
Skill
Blast 5, Breach 1, Limited Ammo 1
Damage
15
Critical
3

0
275
1725
8/11

Weapons & Armor

Smuggler's Trench Coat - Checks to find anything hidden within a smuggler's trenchcoat are opposed by the Skulduggery of the wearer.
The coat can conceal up to 2 encumbrance worth of items.

DC-17 Hand Blaster - Blaster suppressor: Adds ■■ to Perception or Vigilance checks made to locate a concealed shooter firing silenced blaster. Componentization: Allows a weapon to be broken into pieces and disguised as other items. A character must make a Formidable (◆◆◆◆◆) Mechanics or Skulduggery check to deduce the items are weapon parts.

Sap Gloves - Spotting sap gloves requires Daunting (◆◆◆◆) Perception check.

Garrote - A successful brawl attack with a garrote can cause the target to suffocate.
Target may attempt to break free of a garrote with a successful opposed Brawl vs. Brawl check, adding ■ for each round they've been caught.

Explosive Belt - Setting explosive charge requires an Average (◆◆) Mechanics check.

Personal Gear

Agents bag - Concealed climbing cord. Hidden compartment. Self destruct system. Subminiature holocam.
Concealed escape kit
Utility belt
Load bearing gear
Vessel implant
Lockpick set
Explosive belt
Earbud comlink
Disguise kit
Death Sticks, dose, (5)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cunning Persona 1 Cyphers & Masks, 30
Well Rounded 1 Age of Rebellion core, 159 (Melee and Ranged Light)
Creative Killer 1 Age of Rebellion core, 145
Codebreaker 1 Age of Rebellion core, 144
Convincing Demeanor 2 Age of Rebellion core, 145
Toughened 3 Age of Rebellion core, 158
Iron Body 2 No Disintegrations, 34
Parry 2 No Disintegrations, 35
Precision Strike 1 No Disintegrations, 35
Martial Grace 1 No Disintegrations, 35
Unarmed Parry 1 No Disintegrations, 35
Grapple 1 No Disintegrations, 34
Dedication 1 Age of Rebellion, 145
A step ahead 1 Ciphers and masks, 30
Durable 1 Age of Rebellion, 146
Bypass security 1 Age of Rebellion, 144

Background

Down and Out/Opportunity Knocks

Aimee grew up in the slums of Balosar, the heavily industrialized and polluted homeworld of her kind. Her childhood was riddled with poverty, many long nights were spent either hungry and or in the cold. Aimee started down her life of crime at the age of 10 as a lookout for drug dealers, signaling when law enforcement was closing in. As her adolescence was coming to an end Aimee's skill at slipping into restricted places was becoming more apparent. And so she waded into the murky waters that were corporate espionage, and cutthroat politics.

This was a fine enough arrangement for many years, during which Aimee squirreled away a nest egg for rainy days. But during a job gone sideways Aimee was burned: Disavowed and cut loose by her former employers. She was forced to flee home with all the possessions and money she could carry. Considering the newly started conflict within the greater galaxy Aimee offered her service to the Republic in exchange for immunity from prosecution, favoring saving her own skin and personal gain over any sort of moral high ground.

Motivation

Quiet Professionalism: Aimee does what she can to keep collateral damage to an absolute minimum. And during an assassination mission, will generally only eliminate her target baring exceptional circumstances.

Duties

Wetwork - 55: Due to her previous occupation Aimee has very few qualms about ending lives.

Description

Short black hair, slightly pale skin, approximately 5'6". Frequently retracts her antennae: This is done for the purposes of looking more human and thus blending into the crowd better.

Other Notes

XP Log:
Starting XP 100. 150 XP for heroic level play.
Sleeper Agent: Cunning Persona 5 XP. Well Rounded 5 XP. Code Breaker 5 XP. Creative Killer 10 XP. Convincing Demeanor 10XP. Toughened 10 XP. Convincing Demeanor 15 XP. Bypass security 10.xp

Martial Artist 30 XP: Iron Body 5 XP. Parry 5 XP. Precision Strike 5 XP. Parry 10 XP. Toughened 10 XP. Martial Grace 10 XP. Unarmed Parry 15 XP. Iron Body 15 XP. Grapple 15 XP. Toughened 20 XP. Dedication 25XP. A step closer 20XP. Durable 20XP.

Skills: Discipline rank 1, 5 XP. Stealth Rank 2, 10 XP. Skulduggery rank 2, 10 XP. Melee rank 1, 5 XP. Perception rank 1, 5 XP. Ranged Light ranks 1-4 50 XP. Deception rank 2, 10 XP. Charm rank 2, 10 XP. Brawl ranks 1 & 2, 15 XP. Computers ranks 1&2 15xp

Credits log:
DC-17 hand blaster, 1000.Componentization, 1150. Blaster suppressor, 750. Garrote, 50. Sap gloves, 50. Smugglers trench coat, 1650. Concealed escape kit, 400. Utility belt, 25. Vessel Implant, 900. Lockpick set, 50. Explosives belt, 450. Earbud comlink, 75. Disguise kit, 100. Deathsticks (5) 25. Agent's Bag, 200. Concealed climbing cord, 100. Hidden compartment, 50. Self destruct system, 450. Subminiature holocam, 300

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