Threshold | 17 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 2 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 3 | |||
Cool (Pr) | X | 3 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 3 | +3 blue | |
Leadership (Pr) | 3 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 2 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 3 | ||
Skulduggery (Cun) | 1 | |||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 3 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 1 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DC-17m (Rifle Mode) |
RangeLong |
SkillRanged: Heavy |
|
Auto Fire, Pierce 1, Stun Setting |
Damage9 |
Critical3 |
|
DC-17m (Sniper Mode) |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Pierce 2 |
Damage11 |
Critical3 |
|
DC-17m (Anti-Armor Mode) |
RangeShort |
SkillGunnery |
|
Blast 3, Breach 1, Prepare 1, Limited Ammo 1 |
Damage10 |
Critical2 |
|
Wrist Vibroknives 2x |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1 |
Damage+1 |
Critical2 |
|
Frag Grenades |
RangeShort |
SkillRanged: Light |
|
Blast 6, Limited Ammo 2 |
Damage8 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Combat Veteran | 2 | The character adds blue die to their Brawl and Discipline checks equal to their ranks in Combat Veteran. | |
Toughened | 2 | Gain +2 wound threshold per rank of Toughened. | |
Grit | 2 | Gain +1 strain threshold per rank of Grit. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
Clanker Killer | 1 | Before rolling a combat check that targets a droid, remove blue die up to the character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. | |
Rapid Reaction | 2 | Suffer a number of strain to add an equal number of success to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. | |
Known Programming | 1 | Twice per session, make a Hard Vigilance check to upgrade the difficulty of a certain droid model's checks against the character, plus one ally per success after the first, once for the rest of the encounter. | |
Multiple Opponents | 1 | Add blue die to Lighsaber, Brawl, and Melee checks when engaged with multiple opponents. | |
Natural Commando | 1 | Once per session, may re-roll one Ranged (Light) or Stealth check. | |
Interchangeable Weapon | 1 | May spend a maneuver to switch modes on their DC-17m blaster. | |
Clone Inhibitor Chip | 1 | So long as the proper chain of command is observed, upgrade the ability of Leadership checks targeting a clone trooper once. | |
Dedication | 1 | Gain +1 to a single characteristic (Brawn) | |
Sixth Sense | 1 | Gain +1 ranged defense |