Senka by Kolos

Species
Lasat
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

5
Threshold 15
Current 5
Threshold 14
Current 5
Ranged 2
Melee 2

Characteristics

3
4
2
1
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Sap Gloves
Range
Engaged
Skill
Brawl
Concussive 1
Damage
5
Critical
5
Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage
Damage
6
Critical
N/A
Main Saber (Seeker)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder Quality.
Damage
8
Critical
2
Secondary Lightsaber (Lorrdian)
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 3, Sunder Quality.
Damage
7
Critical
2
M-300 Hunting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 2, Stun Setting
Damage
8
Critical
3

19
309
3580
6/22

Weapons & Armor

---Armor---
--Full body Armor (Armored Clothing): Encum 3, HP 1, Base: Soak +1, Defense 1
--Attachments:
-Armor Insert: HP 0, +1 Soak, +1 Defense

---Weapons---
--Sap Gloves: Encum 1, HP 1, Base: +2 Dam, Engaged Range, Crit 5, Qualities: Concussive 1

--Training Lightsaber: Encum 1, HP 5, Base: 6 Dam, Engaged Range, No Crit, Qualities: Stun Damage

--Main Lightsaber: Encum 1, HP 5, Base: 0 Dam, Engaged Range, Crit -, Qualities: Personalized Design
--Attachments:
-Seeker Crystal: Damage +8, Critical Rating +2, Breach +1, Sunder Quality.
-Curved Hilt: +1 adv when in single combat, +1 Defense

Personal Gear

-Utility Belt Encum +1
-Load-Bearing Gear Encum +3
-MK. III Modular Backpack Encum+2
-x6 Pouches Encum +6
-Military Belt Pouch (x3): Encum -
-Earbud Comlink: Encum 0
-Training Weights: Encum 3
-Infrabinoculars: Encum 1
-Seeker Crystal (Factory) x10
-Seeker Crystal (failed damage mod)

Assets & Resources

---Consumables---
-Stimpack (x2): Encum 0

Critical Injuries & Conditions

--Started Learning Horde Form
+boost to attacking wounded opponents while in single combat
+boost to attacking opponents with half health or less while in single combat

Talents

Name Rank Book & Page Description
Prehensile Feet: AaA 19 May move up a vertical surface as though it were horizontal.
Jump Up AoR 150 Once per round on the character's turn, the character may stand up from prone or a seated position as an Incidental.
Ataru Technique Allows the Lightsaber skill to be based off the Agility Characteristic.
Grit 1 +1 strain Threshold per rank
Condtioned 1 FiB 34 Remove one Setback Die per rank from Athletics and Coordination checks, Also reduce the damage and strain from a fall per rank
Natural Outdoorsman 1 Reroll survival once per session
Force Rating 1 +1 force rating per rank

Force Powers

Force Rating
2
Power
Sense
Description
Spend 1 pip to sense either the living things within short range(non sentient too) and emotional state of one creature within engaged range.
Upgrade Effect
Power
Misdirect
Description
Sped 1 force pip to make a target up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning of the user's next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect

Background

Senka is a Lasat from the planet of Lasan, a relatively primitive world in Wild Space. He was discovered by a jedi knight at a young age by chance, as they where on the way back from a further planet, and convinced his parents to part with him, as the jedi needed to replenish their ranks after the war. Senka doesn't remember much from his homeworld, the only thing that really sticks with him to this day where the stories of clever heroes who would win by their stealth and craftiness, he has taken such stories to heart and tries to live up to them, even if his jedi teachings may contradict them at times.

Motivation

---Trees---
-Ataru Striker-
□ □ ■ ■
□ □ ■ □
□ □ □ □
□ □ □ □
□ □ □ □

-Hermit-
□ ■ □ □
□ ■ □ □
□ ■ □ □
□ ■ □ □
□ ■ ■ □

Morality

--Strength--
Dedication: The character does not do anythings halfway. He takes every responsibility to its end and he commits his full power to everything he does.

--Weakness--
Cruelty: This Character not only serves as a self appointed judge and executioner, but also starts to believe that inflicting pain is a fitting punishment. How else are the wicked supposed to learn?

--Motivation--
Superiority: This character strives to prove their superiority by improving fighting skills. amassing credits or followers or earning a reputation

Description

Senka has dark purple fur, with no distinct pattern yet, along with blue eyes, and he stands at a height of 1.9m tall.

Other Notes

-----XP-----
-Character Creation-
90 XP (Lasat Starting)
-40 XP (Agility)
-20 XP (Presence)
-30 XP (Willpower)
0 XP (Brawl Skill: Lasat)
-0 XP (Vigilance Skill: Career)
-0 XP (Piloting: space Skill: Career)
-0 XP (Ranged: Heavy Skill: Career)
-0 XP (Survival Skill: Career)
-0 XP (Lightsaber Skill: Spec)
-0 XP (Coordination Skill: Spec)
-Post Creation-
0 XP (Leftover from creation)
+5 XP (No Morality change)
+5 XP (Session One)
+15 XP (Session Two)
-5 XP (Jump Up Talent: Ataru Striker)
-10 XP (Ataru Technique: Ataru Striker)
-10 XP (Lightsaber Skill)
+15XP (Session Three)
-15 XP (Lightsaber Skill)
+10 XP (Session Four)
+5 XP (Session Five)
+20 XP (Session Six)
-20 XP (Lightsaber Skill)
+15 XP (Session Seven)
-15 XP (Misdirect Force Power)
+25 XP (Session Eight)
-20 XP (Hermit Tree)
-5 XP (Soothing Tone Talent: Hermit)
-10 XP (grit Talent: Hermit)
+10 XP (Session Nine)
+21 XP (Session Ten)
-25 XP (Lightsaber Skill)
+10 XP (Session Eleven)
-15 XP (Conditioned)
+16 XP (Session Twelve)
-20 XP (Improved Animal Bond)
+21 (Session Thirteen)
+10 XP (Session Thirteen)
-5 XP (Quick Draw Talent)
+16 XP (Session Fourteen)
-25 XP (Natural Outdoorsman Talent)
+16 XP (Session fifthteen)
-25 XP (Force Rating)
= 10/325 XP

-----Credits-----
500 CR (Starting)
+1,000 CR (No Morality change)
-25 CR (Banal Apparel)
-650 CR (Armor Inserts, +Defense, +Soak)
-75 CR (Earbud Comlink)
-30 CR (Rim Excursions Inc. Military Belt Pouch)
-25 CR (Utility Belt)
-100 CR (Load-Bearing Gear)
-75 CR (MK. III Modular Backpack)
-90 CR (x6 MK. III Modular Backpack Pouch)
-150 CR (x6 Stimpack)
-100 CR (Training Weights)
-50 CR (Sap Gloves)
+300 CR (Working at Dock)
-200 CR (Modification material)
+100 CR (Work money)
-350 CR (Infrabinoculars)
+1300 CR (working for few days)
-300 (x2 lightsaber parts and 1 damage mod for seeker)
+12000 CR (-3 seeker crystals giving away 6k to each)
-8000 CR (Tholothian Heartwood Hilt)
-500 CR (Overcharged Power Cell)
-1000 CR (x2 deflective armor built, zaal got a schematic)
=3580 CR

---Morality---
50 Morality (Base)
+7 Morality (Session 2: 8 and 1 conflict, stealing gold from pirate)
-5 Morality (Session 3: 3 and 8 conflict, executing pirate captain)
-1 Morality (Session 4: 5 and 6 conflict, opening red crystal and using 2 dark pips)
+6 Morality (Session Eleven: Conflict for spending Dark pips)
=57 Morality

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