Codebreaker (Rank 2) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Grit (Rank 4) |
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AoR Core Rulebook, Page 148 |
Gain +1 strain threshold per rank of Grit. |
Technical Aptitude (Rank 2) |
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AoR Core Rulebook, Page 158 |
Reduce time needed to complete Computers-related tasks by 25% per rank in Technical Aptitude. |
Bypass Security (Rank 3) |
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AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Defensive Slicing (Rank 3) |
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AoR Core Rulebook, Page 145 |
When defending computer systems, add 1 Setback per rank of Defensive Slicing to opponents' checks. |
Defensive Slicing (Improved) |
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AoR Core Rulebook, Page 145 |
Defensive Slicing now upgrades opponents' difficulty once per rank of Defensive Slicing; this replaces the usual benefits. |
Natural Programmer |
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AoR Core Rulebook, Page 153 |
Once per session, may re-roll any 1 Computers or Astrogation check. |
Skilled Slicer |
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AoR Core Rulebook, Page 156 |
When making a Computers check, may spend a Triumph to make further Computers checks within this system as maneuvers. |
Master Slicer |
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AoR Core Rulebook, Page 151 |
Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum of Easy (◆). |
Mental Fortress |
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AoR Core Rulebook, Page 151 |
Spend one Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter. |
Dedication (Intellect) 1 |
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AoR Core Rulebook, Page 145 |
Gain +1 to Intellect per rank of Dedication (Intellect). This cannot raise Intellect above 6. |
Knowledge Specialization (Warfare) (Rank 2) |
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AoR Core Rulebook, Page 150 |
When acquired, choose 1 Knowledge skill (Warfare). When making that skill check, may spend 1 Triumph to gain additional successes equal to ranks in Knowledge Specialization. |
(Reserved) |
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Vehicle Combat Training |
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AoR Core Rulebook, Page 159 |
Gunnery and Piloting (Planetary) become career skills. |
Tactical Combat Training |
|
AoR Core Rulebook, Page 158 |
Melee and Ranged (Heavy) become Career skills. |
Know the Enemy |
|
Dawn of Rebellion, Page 113 |
The character may use Knowledge (Warfare) skill when making checks to determine initiative. |
(Reserved) |
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(Reserved) |
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Known Schematic |
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AoR Core Rulebook, Page 151 |
Once per session, may perform the Known Schematic maneuver; make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's design. |